GMA +3000 Áú¹®
¿¬¹æ´ëÃÑÅë[4±º´Ü]
Á¶È¸ :
2614 ,
2006/09/24 23:35 |
|
|
1. GMA +3000 ´ëÇÑ ±Ã±ÝÁõÀÌ »ý°å½À´Ï´Ù
µå¶ó¾Æ¹ö°¡ ¾ÆÁ÷ ¿Ï¼ºÀÌ µÇÁö¾Ê¾Æ¼ Á¦¼º´ÉÀ» ¸ø³»´Â°É·Î ¾Ë°í Àִµ¥
µå¶óÀ̹ö ÅëÇØ Á¤½Ä¹öÀüÀÌ Áö¿øµÇ°í ¹öÀü¾÷ÀÌ µÇ¸é Çâ»óÀÌ µÉ±î¿ä ?
DX9c , DX10 , OpenGL 1.5
Hardware vertex shader model 3.0
Hardware pixel shader model 3.0
32-bit and 16-bit full precision floating point operations
Up to 8 multiple render targets
Occlusion Query
128-bit floating point texture formats
Bilinear, trilinear and anisotropic mipmap filtering
Shadow maps and double sided stencils
±âÁ¸ GMA 900 À̳ª 950 ¿¡ ¾î´ÀÁ¤µµ Çâ»óÀÌ ÀÖ³ª¿ä ?
ÃֽŰÔÀÓ ±¸µ¿ÀÌ µÇ´ÂÁö¿ä ???
ÄÝ¿ÀºêµàƼ ½Ã¸®Áî ³ª Á¦³Ê·² µî ¿øÇÒÈ÷ ½ÇÇàÀÌ µÉ±î¿ä ?? |
|
|
|
|
|
ÇöÀç µå¶óÀ̹ö »óÅ·δ 950 °ú ºñ½ÁÇÑ °É·Î º¥Ä¡¸¦ º»µí Çϳ׿ä.
±×·±µ¥, ¾ÆÁ÷µµ µå¶óÀ̹ö ¹ö±×°¡ ¸¹´Ù´Â °Í..
Ãâ½ÃÁ¦Ç°¿¡ ÀÌ·¸°Ô ¹ö±×°¡ ¸¹À¸¸é Á» ±×·±µ¥¿ä..À½
¿ÀÇǽº, ÀÎÅÍ³Ý¿ë ¾Æ´Ï¸é, Ãß°¡ ±×·¡ÇÈÄ«µå Ãßõ ÇÑÇ¥ |
|
|
|
|
±×·¡µµ ºñ½ºÅ¸¸¦ Áö¿øÇÏ´Â »ç¾çÀÇ ±×·¡ÇÈĨ¼ÂÀ¸·Î ³ª¿ÍÀÖÀ¸´Ï µå¶óÀ̹öÀÇ ¿Ï¼ºµµ¸¸ ÀÌ·ç¾îÁø´Ù¸é ¾µ¸¸ÇÑ Á¤µµ´Â µÇÁö ¾ÊÀ»±î¿ä.
³»ÀåÇü ±×·¡ÇÈĨ¼ÂÀ¸·Î »ó´çÈ÷ ±â´ëµÇ´Â ³à¼®Àε¥ Àúµµ ¼º´ÉÀÌ ÀÚ¹µ ±Ã±ÝÇÕ´Ï´Ù^^ |
|
|
|
|
2007 ³â 1ºÐ±â¿¡ µå¶óÀ̹ö°¡ ¿Ï¼ºµÈ´Ù°í Çϴ±º¿ä.
±×¸®°í ¼º´ÉÀÌ¾ß 2-3¹è Á¤µµ¶ó°í ÇÏ´õ±º¿ä. ^^ |
|
|
|
|
1. GMA +3000 ´ëÇÑ ±Ã±ÝÁõÀÌ »ý°å½À´Ï´Ù
////
¾Æ¹«¸® µå¶óÀ̹ö ¾÷±×·¹ÀÌµå µÈ´Ù°í ÇØµµ ¼º´É ¾÷±×·¹À̵å´Â °ÅÀÇ ¾øÀ» °Ì´Ï´Ù. ±â´ëÇÏÁö ¸¶¼¼¿ä. |
|
|
|
|
´ÙÀÌ·ºÆ® X10 Áö¿øÀº µå¶óÀ̹ö¿Í´Â »ó°ü¾øÀÌ Çϵå¿þ¾îÀûÀ¸·Î Áö¿øÇØ Áà¾ß ÇÕ´Ï´Ù. ¾ÆÁ÷ Ãâ½Ãµµ ¾ÈµÈ X10À» GMA3000ÀÌ Áö¿øÇÒ¸® ¾øÁÒ. |
|
|