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DOOM 3를 하시는 분은 GeForce MX4를 구입하지 마시길...
김도완 (비회원)
조회 :
5320 ,
2002/02/14 16:16 |
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ID 소프트웨어 개발자 John Carmack이라는 분이 언급했다고 합니다.
둠이 실행은 되지만 NV10 codepath의 2텍스처 유닛을 사용하며
버텍스 세이터를 사용하지 않음으로써 이전의 GF3나 8500이 더 좋은 성능을
보여준다고 합니다. 많은 다른 게임에서도 2텍스쳐유닛에 버텍스세이터는
사용하지 않는 경향이 있다고 하네염.. 에겅 해석이 엉망... ㅡㅡ;;;
참고하시길...
John Carmack, head of ID software (currently developing Doom 3) has criticized the naming system of the Geforce 4 Cards.
"Do not buy a GeForce4-MX for Doom."
Nvidia has really made a mess of the naming conventions here. I always
thought it was bad enough that GF2 was just a speed bumped GF1, while GF3 had significant architectural improvements over GF2. I expected GF4 to be the
speed bumped GF3, but calling the NV17 GF4-MX really sucks.
GF4-MX will still run Doom properly, but it will be using the NV10 codepath
with only two texture units and no vertex shaders. A GF3 or 8500 will be
much better performers. The GF4-MX may still be the card of choice for many
people depending on pricing, especially considering that many games won t use four textures and vertex programs, but damn, I wish they had named it
something else.
As usual, there will be better cards available from both Nvidia and ATI by the
time we ship the game.
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