S3/VIA ºñµð¿ÀĨ¼Â Columbia
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Chip


Columbia


Columbia 2

Bus
AGP 8x


AGP 8x

Core 8 pipelines / 1 texture per pass Extended texel fill rate, shader processors, high-precision rendering, higher order primitive processing
Core clock rate 300 MHz => 400 MHz
?
Memory DDR I, 300 MHz => 350 MHz
?

API DirectX 9 DirectX 9.1
Support Vertex Shaders v2.0, Pixel Shaders v2.0 ?/font>
Hierarchical Z-buffer Z-I Z-II
Interfaces Integrated HDTV out (480p, 720p, 1080i, 1080p), LVDS, Duo-View+ Integrated HDTV out (480p, 720p, 1080i, 1080p), LVDS, Duo-View+
Process technology 0.13-micron0.13-micron
3DMark 2001, approx. 11K - 15K Three times the performance of Columbia
Samples Q4 2002
?
Volume production H1 2003 H1 2004
 
0


 
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