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      [È£±â½É] ÄÄÇ»ÅÍ ¼Óµµ¿¡ °üÇØ¼.       
      
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          ¸ÕÁ® È£±â½ÉÁú¹®À» À̰÷¿¡ ÇØµµ µÇ´ÂÁö ¾ÊµÇ´ÂÁö À߸𸣰ڴµ¥¿ä. 
°Ô½ÃÆÇ¿¡ ¸î¸î±ÛÀ» Àо °á°ú ½áµµ µÈ´Ù´Â °á·Ð¿¡ µµ´ÞÇß½À´Ï´Ù.  
Ʋ¸®´õ¶óµÎ ÀÌÇØÇØÁÖ¼¼¿ä. 
 
Àú´Â ±Ã±ÝÇÕ´Ï´Ù. 
 
ÄÄÇ»ÅÍĨ(CPU)¿¡ ´ëÇÑ ¼Óµµ´ÜÀ§µéÀ»¿ä. 
 
MHz¿Í PRÀº ±×·¡µµ ¾î´ÀÁ¤µµ Àͼ÷Çѵ¥¿ä. 
MIPS, ±â°¡ Ŭ·Ó½ºÀΰ¡¿ä. ½´ÆÛÄÄÇ»ÅÍ ¼º´ÉÀ» ³ªÅ¸³»´Â ÁöÇ¥ 
ºÎµ¿¼Ò¼öÁ¡°è»ê ¾î¼±¸µé ÇÏ´øµ¥¿ä. 
À̰͵éÀ» Á¤¸®Çغ¸°í½Í½À´Ï´Ù. °¡´ÉÇÒ±î¿ä? ¼·Î »óÈ£ º¯È¯ °°Àº°Ô °¡´ÉÇÒ±î¿ä? 
¸îMhz¸é ¸î MipsÀÌ´Ù ¸Ó ÀÌ·¸°Ô¿ä; 
100Cm¸é 1M´Ù ó·³´¢.;  
 
Á¦°¡ ¿Ö À̰͵éÀ» ±Ã±ÝÇØÇϸéÀº¿ä. 
¿À¶ô½Ç ö±Ç3¿Í ö±ÇTTÀÇ ±âÆÇÀÌ ½Ã½ºÅÛ12¶ó´Â ±âÆÇÀä.  
±× ±âÆÇÀÇ »ç¾çÀ» º¸´Ï±î °Å±â »ç¿ëµÈ ½ÃÇÇÀ¯ ¼º´ÉÀÌ 30MIPS¶ó¼ Mhz¿¡ Àͼ÷ÇÑ 
Àú·Î¼´Â Àú³ÑÀÌ ¾ó¸¶³ª ºü¸¥Áö ¾Ë±æÀÌ ¾ø¾î¼ ÀÌ·¸°Ô ±ÛÀ» ¿Ã¸³´Ï´Ù. 
 
±âÆÇ »ç¾ç ÇØ¼®Á» ºÎʵ右´Ï´Ù.  
(¾¾ÇÇÀ¯¿Í ºñµð¿ÀÄ«µå¸¸¿ä.) 
                                          
Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB 
BUS : 132 MB/sec.  
OS ROM : 512 Kilobytes 
Sound CPU : Hitachi H8 3002 
Additional Sound Chip : Sound Processor 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments, Namco C352 sample playback, C76 effects DSP 
Main RAM: 2 Megabytes  
Video RAM: 2 Megabyte  
Sound RAM : 512 Kilobytes 
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) 
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll  
Resolution : 256x224 - 740x480  
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) 
Other Features : custom geometry engine, custom polygon engine, MJPEG decode            
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