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[ZPCOM] 밴치마크 결과
박정배
조회 : 955 ,2001/06/30 00:00 |
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안녕하세요.. 지피컴 테스터 박정배 입니다
3DMARK2001 과 산드라2001로 테스트한 결과를 올리겠습니다..
시스템 환경
CPU : 듀론 800
M/B : ZPKT266A ( 바이오스 버전 : AK12AS05 )
RAM : 256메가
VGA : G450 16M
O/S : 원도우즈2000 서비스팩 2 + 비아패치 4.32V
산드라 RESULT :
- CPU
Dhrystone ALU : 2221 MIPS
WHESTSTONE FPU : 1097 MFLOPS
INTEGET MMX ENH. - 4392 IT/S
FLOATING-POINT 3DNOW! ENH. - 5037 IT/S
- MEMONY
MEMORY INT ALU/RAM BANDWIDTH 374 MB/S
FLOAT FPU/RAM BANDWITDTH 403 MB/S
- 3DMARK2001 RESULT
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 200
DISPLAY
Platform Matrox Millennium G450 DualHead LE - English
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 32 bit
Texture Format 32 bit
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 597
Game 1 - Car Chase - Low Detail 10.2 fps
Game 1 - Car Chase - High Detail 3.2 fps
Game 2 - Dragothic - Low Detail 10.3 fps
Game 2 - Dragothic - High Detail 2.9 fps
Game 3 - Lobby - Low Detail 12.9 fps
Game 3 - Lobby - High Detail 7.1 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 43.8 MTexels/s
Fill Rate (Multi-Texturing) 64.2 MTexels/s
High Polygon Count (1 Light) 1.0 MTriangles/s
High Polygon Count (8 Lights) 1.1 MTriangles/s
Environment Bump Mapping 7.2 fps
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 7.3 fps
Pixel Shader Not supported by hardware
Point Sprites 0.3 MSprites/s
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