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[GLADIAC 517TV-Out] 제가 원래(?) 쓰던 부두3 3000 종합 ^^;
이영훈
조회 : 1002 ,2002/03/22 00:59 |
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[!]3dmark 2001 pro
1. No-Over ( 166Mhz )
800*600 / 16bit / Triple Buffering / D3D Software T&L
- 2843 Score
1024*768 / 16bit / Triple Buffering / D3D Software T&L
- 2317 Score
- Fill Rate(Single Texturing) : 187.0 MTexels/s
- Fill Rate(Single Texturing) : 338.2 MTexels/s
- High Polygon Count(1 Lights): 5.5 MTriangles/s
- High Polygon Count(1 Lights): 2.4 MTriangles/s
1280*1024 / 16bit / Triple Buffering / D3D Software T&L
- 1304 Score
2. 166@217 Over (High Score Clock : 30.7% over)
1024*768 / 16bit / Triple Buffering / D3D Software T&L
- 2650 Score (14.4% Up)
- Fill Rate(Single Texturing) : 237.5 MTexels/s (27.0% Up)
- Fill Rate(Single Texturing) : 438.6 MTexels/s (29.7% Up)
- High Polygon Count(1 Lights): 5.5 MTriangles/s ( 0% Up)
- High Polygon Count(1 Lights): 2.4 MTriangles/s ( 0% Up)
[!]Video 2000
1. No-Over ( 166Mhz )
1024*768 / 32bit (바탕화면 셋팅)
- MPEG-2 Encoding Performance : 262.3 Score
- Deafult Decoder Performance : 444.2 Score
- Reference Decoder Performance : 175.5 Score
2. 166@217 Over (High Score Clock)
1024*768 / 32bit (바탕화면 셋팅 : 30.7% over)
- MPEG-2 Encoding Performance : 262.3 Score ( 0% Up)
- Deafult Decoder Performance : 494.0 Score (11.2% Up)
- Reference Decoder Performance : 194.3 Score (10.7% Up)
[!]Quake demo v1.11 - demo001
1. No-Over ( 166Mhz )
800*600 16bit
1346 frames / 32.0 sec / 42.1 fps
1024*768 16bit
1346 frames / 45.2 sec / 29.8 fps
1280*1024 16bit
1346 frames / 71.8 sec / 18.7 fps
800*600 32bit
1346 frames / 32.0 sec / 42.1 fps
1024*768 32bit
1346 frames / 45.2 sec / 29.8 fps
1280*1024 32bit
1346 frames / 71.8 sec / 18.7 fps
2. 166@217 Over (High Score Clock : 30.7% over)
1024*768 32bit
1346 frames / 36.2 sec / 37.2 fps ( 24.8% Up)
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