PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 200
DISPLAY
Platform Matrox Millennium G450 DualHead LE - English
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 32 bit
Texture Format 32 bit
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 676
Game 1 - Car Chase - Low Detail 12.6 fps
Game 1 - Car Chase - High Detail 3.4 fps
Game 2 - Dragothic - Low Detail 12.7 fps
Game 2 - Dragothic - High Detail 3.1 fps
Game 3 - Lobby - Low Detail 13.2 fps
Game 3 - Lobby - High Detail 8.0 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 45.1 MTexels/s
Fill Rate (Multi-Texturing) 72.8 MTexels/s
High Polygon Count (1 Light) 2.4 MTriangles/s
High Polygon Count (8 Lights) 0.9 MTriangles/s
Environment Bump Mapping 10.3 fps
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 10.0 fps
Pixel Shader Not supported by hardware
Point Sprites 0.9 MSprites/s
- RESULT 2
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 200
DISPLAY
Platform Matrox Millennium G450 DualHead LE - English
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 32 bit
Texture Format 32 bit
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 611
Game 1 - Car Chase - Low Detail 10.5 fps
Game 1 - Car Chase - High Detail 3.2 fps
Game 2 - Dragothic - Low Detail 10.7 fps
Game 2 - Dragothic - High Detail 3.0 fps
Game 3 - Lobby - Low Detail 12.9 fps
Game 3 - Lobby - High Detail 7.4 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 54.6 MTexels/s
Fill Rate (Multi-Texturing) 66.6 MTexels/s
High Polygon Count (1 Light) 1.2 MTriangles/s
High Polygon Count (8 Lights) 1.3 MTriangles/s
Environment Bump Mapping 7.8 fps
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 8.2 fps
Pixel Shader Not supported by hardware
Point Sprites 0.3 MSprites/s