[ºòºö] °£ÀÌ »êµå¶ó Å×½ºÆ® °â 3dmark
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1043
,2001/06/26 00:00
cpu - 1000@1330(¼±´õ¹öµå)
·¥ - 256m(»ï¼º p-133)
º¸µå AZ-11EA
ºñµð¿ÀÄ«µå ·¹À̵ð¿Â 32DDR(183/183)
4 IN 1 4.32Á¤½Ä
ºñµð¿Àµå¶óÀ̹ö 7075Á¤½Ä¹öÀü
´ÙÀÌ·ºÆ® 8.0A ÇÑ±ÛÆÇ
˩98SE
°á°ú
(3DMARK2001)
D3D Hardware T&L
1024 x 768
»ö»ó 32 bit
Z-Buffer 24 bit
Texture Format Compressed
Buffering Double
FSAA OFF
OPTIONS
µðÆúÆ®
½ºÄÚ¾î 3351
Game 1 - Car Chase - Low Detail 51.5 fps
Game 1 - Car Chase - High Detail 21.8 fps
Game 2 - Dragothic - Low Detail 56.0 fps
Game 2 - Dragothic - High Detail 30.7 fps
Game 3 - Lobby - Low Detail 63.3 fps
Game 3 - Lobby - High Detail 31.4 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 312.7 MTexels/s
Fill Rate (Multi-Texturing) 862.2 MTexels/s
High Polygon Count (1 Light) 5.1 MTriangles/s
High Polygon Count (8 Lights) 2.1 MTriangles/s
Environment Bump Mapping 90.4 fps
DOT3 Bump Mapping 49.6 fps
Vertex Shader 23.2 fps
Pixel Shader Not supported by hardware
Point Sprites 0.3 MSprites/s
»êµå¶ó ¸Þ¸ð¸® ¹êÄ¡¸¶Å©
WPCRSET¼öÁ¤ÇÏÁö ¾ÊÀº »óÅ¿¡¼ Å×½ºÆ®
(2-3-3)(4BANK ON)
ATU 513(3ȸ Å×½ºÆ®Æò±Õ)
FPU 577(3ȸ Å×½ºÆ®Æò±Õ)
WPCRSET¼öÁ¤ÈÄ
ATU 561
FPU 617
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2004-03-06
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2004-03-03
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2003-11-30
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