Quake III³í¶õ¿¡ ´ëÇÑ ATIÀÇ °ø½ÄÀÔÀå |
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2001-10-24 00:00
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guygun@bodnara.co.kr |
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Áö±Ý ATI°¡ Quake IIIÀÇ º¥Ä¡¸¶Å©½Ã ÀÚ»çÀÇ ¶óµ¥¿Â µå¶óÀ̹ö¸¦ Æ®À¨½ÃÄѼ ÀϺη¯ ´õ ÁÁÀº Á¡¼ö¸¦ ¹Þ°Ô Çߴٴ°Ϳ¡ ´ëÇØ ¸¹Àº ³íÀïÀÌ Àϰí ÀÖ½À´Ï´Ù. À̰ÍÀº ÇØ¿ÜÀÇ Çϵå¿þ¾î Á¤º¸»çÀÌÆ®ÀÎ Hardocp¿¡¼ Quake iii º¥Ä¡¸¶Å©½Ã À̹ø¿¡ ¹ßÇ¥µÈ Á¤½Ä µå¶óÀ̹ö¸¦ »ç¿ëÇߴµ¥ ÀÌ µå¶óÀ̹öÀÇ OpenGLÀÇ ¹ÙÀ̳ʸ® ÆÄÀϾȿ¡ Quake3¶ó´Â ¹®ÀÚ¿ÀÌ Á¸ÀçÇØ À̸¦ ´Ù¸¥ ¹®ÀÚ¿·Î ¹Ù²å´Âµ¥ 15ÇÁ·¹ÀÓÁ¤µµÀÇ ¼º´É Ç϶ôÀÌ ÀÖ¾ú´Ù°í ÇÕ´Ï´Ù... ÀÌ¿¡ ´ëÇØ¼ ATI¸¦ ºñ³ÇÏ´Â ¸»µéÀÌ ¸¹Àºµ¥..
ÀÌ ±ÛÀ» °Ô½ÃÇÑ Hardocp¿¡ ATI¿¡¼ º¸³½ °ø½Ä ´äº¯ÀÌ ¿Ã¶ó¿Ô½À´Ï´Ù.
±×µéÀÇ ÀڽŵéÀÌ ¸¸µçµå¶óÀ̹ö´Â °×ÀÓ»Ó¸¸ ¾Æ´Ï¶ó ¾îÇø®ÄÉÀÌ¼Ç ·¹º§, API ·¹º§ ±×¸®°í OS ·¹º§±îÁö ÃÖÀûÈ µÇ¾îÀÖÀ¸¸ç À̹ø¿¡ ¹®Á¦½ÃµÈ Quake3¿Í Quake3 ARENA´Â ±×µéÀÌ µå¶óÀ̹öÁ¦À۽à ƯÁ¤ ¸î¸î°ÔÀÓÀ» ±âÁØÀ¸·Î ÃÖÀûȽÃÄѼ ´Ù¸¥°ÔÀÓÀÇ ¼º´Éµµ ¿Ã¸®°í Àִٴ°Š°°½À´Ï´Ù.
Á¦ ¿µ¾î½Ç·ÂÀÌ Âª¾Æ¼ ¸Â´Â ¸»ÀÎÁö´Â ¸ð¸£°ÚÁö¸¸ ATIÀÇ ¸»¿¡ Á¶±ÝÀº ÀÌÇØ°¡ µÇ³×¿©. Quake3´Â ±×°ÔÀÓ ÀÚü»Ó¸¸ ¾Æ´Ï¶ó ±×°ÔÀÓ¿£ÁøÀ» »ç¿ëÇÏ´Â ´Ù¸¥ °ÔÀÓµµ ¸¹À¸´Ï Quake¿£Áø¿¡ ÃÖÀûȽÃÄѳõ´Â °Íµµ ÁÁÀ»°Å °°³×¿ä..
±×·¸Áö¸¸ ÈÁú¿¡ ´ëÇØ¼´Â ÈÁúÀ» ÀúÇϽÃŰ¸é¼ ±îÁö ÇÁ·¹ÀÓ¼ö¸¦ Áõ°¡½ÃÄ×´Ù´Â ¸»Àº ¾ÈÇÏ´õ±º¿ä..¤»¤»¤»¤»
¿ø¹® :
"ATI optimizes its drivers on many different levels, including the application level, the game engine level, the API level, and the operating system level. That is, some optimizations work only on specific games, while others work only on specific game engines or only on specific operating systems. In the case of Quake III and Quake III Arena, we were able to achieve certain optimizations specifically for that game, as we do for other popular games. Our engineering team is committed to providing the best visual experience for the user in all applications, with the optimal combination of high frame rates, image quality, and stability."
Thanks!
John B. Challinor II APR
Director, Public Relations
ATI Technologies Inc.
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