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2002-03-23 10:45
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San JoseÀÇ McEnery ÄÁº¥¼Ç ¼¾ÅÍ¿¡¼ °ÔÀÓ °³¹ßÀÚ È¸ÀÇ ±â°£ µ¿¾È ¸¶ÀÌÅ©·Î¼ÒÇÁÆ® DirectX Day°¡ ¿¿´´Ù. Charles Boyd´Â »õ·Î¿î ¼¼´ëÀÇ 3D °ÔÀÌ¹Ö ±â¼úÀ» DirectX 9ÀÇ Á»´õ »ó¼¼ÇÑ ¼Ò°³¿Í ÇÔ²² À̾߱âÇÏ¿´°í, »õ·Î¿î ±â¼úÀÇ µ¥¸ð¸¦ ¼öÇàÇÏ¿´´Ù. DiretX 9Àº 2003³â¿¡ ¸±¸®ÁîµÉ ¿¹Á¤ÀÌ´Ù. DirectX 9.0ÀÇ ¸î°¡Áö Ư¡Àº ´ÙÀ½°ú °°´Ù.
- Displacement mapping
- Vertex Shaders 2.0
- Pixel Shaders 2.0
- 40bit colors (10 hundred million colors)
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