»õ·Î¿î 3D Graphics Benchmark Ãâ½Ã [Pixel ShaderÁö¿øÇÊ¿ä] |
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2002-04-08 00:38
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guygun@bodnara.co.kr |
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Codecult¶ó´Â °÷¿¡¼ ¸¸µç ÀÌ Çñ׷¥Àº Pixel Shader¸¦ Áö¿øÇÏ´Â ±×·¡ÇÈÄ«µå¿¡¼¸¸ ÀÛµ¿Çϸç Pixel Shader±â´ÉÀ» ÀÌ¿ëÇØ ¸ÚÁø ÀÚ¿¬ÀÇ ¸ð½ÀÀ» º¸¿©ÁÝ´Ï´Ù.
DirectX8.1Áö¿øÇϸç ÃÖ¼Ò 512MBÀÇ ¸Þ¸ð¸®¸¦ ¿ä±¸ÇÕ´Ï´Ù. ±×¸®°í AGP Aperture SizeÀÇ °æ¿ìµµ 128MB·Î ¼³Á¤ÇؾßÇÑ´Ù´Â ±º¿ä.
º¥Ä¡¸¶Å© Çñ׷¥ÀÌ ÀÌÁ¤µµ³ª ¿ä±¸ÇÑ´Ù´Ï Á» ¹«¸®°¡ ¾Æ´Ñ°¡ ½Í³×¿©..
CodeCult»ç ȨÆäÀÌÁö : http://www.codecult.com/
Codecreatures benchmark ´Ù¿î :
http://www.codecult.com/benchmarks/Codecreatures_Benchmark_Pro_Setup.exe
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AMD, 3D V-Cache °ü·Ã ƯÇã Ä§ÇØ ¼Ò¼Û¿¡ ÈÖ¸»·Á
ÀÎÅÚ ÆÒ¼ ·¹ÀÌÅ© CPU ¼º´É À¯Ãâ, ÀÌ Á¤µµ¶ó°í?
AMD ¶óµ¥¿Â RX 5000/ RX 6000 ½Ã¸®Áî ÃֽаÔÀÓ Áö¿ø Áß´Ü
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