3Dlabs P10 À̹ÌÁö ¹× ½ºÆåÁ¤º¸. |
|
2002-06-20 02:42
ÀÌ¿ì¿ë ¼ö¼®±âÀÚ
guygun@bodnara.co.kr |
|
|
|
|
ÀÌ¹Ì Matrox Parheliaº¸´Ù ÀÌÀü¿¡ ¹ßÇ¥µÈ 3DlabsÀÇ P10ÀÌ ±×µ¿¾È¿¡ ÀÌ·¸´ÙÇÒ Á¤º¸°¡ µé¸®Áö ¾Ê°í ÀÖ¾ú´Âµ¥ À̹ø¿¡ Áß±¹±Ç »çÀÌÆ®ÀÎ MyHARD¿¡ »çÁø ¹× °£´ÜÇÑ ½ºÆåÁ¤º¸°¡ ¿Ã¶ó¿Ô´Ù.
¹°·Ð Áß±¹±Ç »çÀÌÆ®¶ó ³»¿ëÀº ¾Ë¾ÆµéÀ»¼ö ¾ø¾úÁö¸¸¤Ñ¤Ñ¤».. Vr-zone¿¡ Æ÷½ºÆÃµÈ ³»¿ë°ú À̹ÌÁö¸¦ ¸µÅ©ÇÏ¿´´Ù. ¾ó¸¶Àü Creative¿Í ÇÕº´µÈ 3Dlabs.. °ú¿¬ ¾î´ÀÁ¤µµÀÇ ¼º´ÉÀ» º¸¿©ÁÙ·±Áö..
- 0.15-micron manufacturing process
- 76M transistors
- 860 ball HSBGA package (TSMC's latest packaging technology)
- 4 pixel rendering pipelines, can process two textures per pipeline
- Full 256-bit DDR memory interface (up to 20GB/s of memory bandwidth w/ 312.5MHz DDR)
- Up to 256MB of memory on-board
- AGP 4X support
- Full DX8 pixel and vertex shader support
- Deliver over 170Gflops and one TeraOp of programmable graphics performance
Ãâó : Vr-zone
|
|
|
|
|
º¸µå³ª¶ó ¸¹ÀÌ º» ´º½º
º¸´õ·£µå 4¿Í ÇÒ·Î¿ì ³ªÀÌÆ® ½ÇÅ©¼Û ÃÖÀûÈ, ÀÎÅÚ µå¶óÀ̹ö ½Å¹öÀü ¹èÆ÷
º¸´õ·£µå 4¿Í ´ÙÀ× ¶óÀÌÆ® ´õ ºñ½ºÆ® ÃÖÀûÈ, ÁöÆ÷½º °ÔÀÓ ·¹µð µå¶óÀ̹ö 581.29 ¹èÆ÷
ÆÄÀ̽¼, À©µµ¿ì 11 ÆÐÄ¡ °ü·Ã ÀϺΠSSD °íÀå °ü·Ã °ø½Ä ÀÔÀå ³»³ö
|
º¸µå³ª¶ó ¸¹ÀÌ º» ±â»ç
¿£Æ®¸®¿¡¼ Áñ±â´Â AI ¾÷½ºÄÉÀϸµ DLSS 4 °æÇè,GAINWARD ÁöÆ÷½º RTX 5050 °í½ºÆ®
°¡°Ýºñ±³¡¤Æ¯°¡ÆÇ¸Å¡¤Ã¼Çè´Ü µî ¿Â¶óÀÎ ¸¶ÄÉÆÃ ¿øÁ¶, PC ½ÃÀåÀÌ´Ù? [PCÈï¸Á»ç 14-1]
°ÔÀ̸ÓÀÇ ¼ûÅë Æ·¿öÁÙ ÄèÀûÇÑ °ÔÀÓ »ç¾ç?, ÄÚ¾î ¿ïÆ®¶ó 9 285K¿Í RTX 5080 Á¶ÇÕ Ã¼Å©
|
|
|
|
·Î±×ÀÎ | ÀÌ ÆäÀÌÁöÀÇ PC¹öÀü |
|
Copyright NexGen Research Corp. 2010 |
|
|