RV250, R300 ±×¸®°í NV30 ½ºÆå ÃÑÁ¤¸® !! |
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2002-07-15 11:50
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guygun@bodnara.co.kr |
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Áö±Ý±îÁö À̰÷Àú°÷¿¡¼ ¾Ë·Á¿À°í ÀÖ´Â RV250¹× R300 ±×¸®°í NV30ÀÇ Ä¨¼Â ½ºÆå¿¡ ´ëÇÑ Á¤º¸¸¦ Çѵ¥¸ð¾Æ¼ 3DCenter¿¡¼ Á¤¸®ÇÏ¿© ¹ßÇ¥ÇÏ¿´´Ù.
ÀÌ Á¤º¸´Â AnandTech #1 + AnandTech #2 + The Inquirer + ATi August 2000 roadmap + ATi August 2001 roadmap + MyHard (ATi June 2002 roadmap) + K-Hardware + 3DChipset + DarkCrow + Beyond3D Forum + nVidia June 2002 shareholders meeting + 3DCenterÀÇ Á¤º¸¸¦ ÇÕ»ê(?)ÇÏ¿© ³»¸° °¢ GPUº° ½ºÆåÀ¸·Î ¾Æ·¡¿Í °°´Ù.
ATi RV250 (LE):
-6õ¸¸ Æ®·£Áö½ºÅÍ
-TSMC¿¡¼ 0.15Micron°øÁ¤À¸·Î Á¦Á¶µÊ
-256 bit architecture
-4°³ÀÇ ·£´õ¸µ ÆÄÀÌÇÁ¶óÀΰú ¾Æ¸¶µµ ±×¿¡ µû¸¥ 2°³ÀÇ ÅØ½ºÃÄ À¯´Ö
-Çѹø¿¡ 6°³ÀÇ ÅýºÃĸ¦ ó¸®
-Single Vertex Shader engine
-complete DirectX 8.1 compatible
-Vertex Shader 1.1
-Pixel Shader 1.4
-128 bit DDR-RAM memory interface
-Core clock: RV250 300 MHz, RV250LE 250 - 275 MHz
-Memory clock: RV250 300 MHz, RV250LE 183 - 250 MHz
-HyperZ II
-HydraVision
-AGP 2.0 specification with max AGPx4 mode
-max 128 MB onboard memory
-2002³â 7¿ù 17ÀÏ ¹ßÇ¥
-7,8¿ù¿¡ ½ÃÀå¿¡¼ ¸¸³ªº¼¼öÀÖ´Ù.
-Radeon 9000 (RV250LE) and 9000 Pro (RV250)ÀÌ Á¤½ÄÁ¦Ç°¸íĪ
ATi R300:
-1¾ï7¹é¸¸ Æ®·£Áö½ºÅÍ ³»Àå
-TSMC¿¡¼ 0.15Micron°øÁ¤À¸·Î Á¦Á¶µÊ
-256 bit architecture
-8°³ÀÇ ·£´õ¸µ ÆÄÀÌÇÁ¶óÀΰú ¾Æ¸¶µµ ±×¿¡µû¸¥ 2°³ÀÇ ÅØ½ºÃÄ À¯´ÖÀÌ ÀÖÀ½
-Çѹø¿¡ 8°³ÀÇ ÅØ½ºÃĸ¦ ó¸® (required by DirectX9)
-4°³ÀÇ Vertex Shader ¿£Áø
-DirectX9.0°ú ¿Ïº®È£È¯
-Vertex Shader 2.0
-Pixel Shader 2.0
-Displacement Mapping Áö¿ø
-64 bit rendering precision
-Floating point rendering
-128 bit DDR-RAM memory interface
-Core clock: 315 MHz
-Memory clock: ca 400 MHz
-HyperZ III
-HydraVision
-AGP 3.0 specification with max AGPx8 mode
-max 256 MB onboard memory
-2002³â 7¿ù 17ÀÏ ¹ßÇ¥
-8,9¿ù¿¡ ½ÃÀå¿¡¼ ¸¸³ªº¼¼öÀÖ´Ù.
-¸®Å×ÀÏÁ¦Ç° ¸íĪÀº Radeon 9700
nVidia NV30:
-1¾ï2õ¸¸°³ÀÇ Æ®·£Áö½ºÅÍ ³»Àå, ¾Æ¸¶µµ ·£´õ¸µÄ¨°ú È®Àå¹öÅØ½º ¼¼ÀÌ´õĨÀÌ ³ª´²Á®ÀÖÀ»°ÍÀÓ
-TSMC¿¡¼ 0.13Micron°øÁ¤À¸·Î Á¦Á¶µÊ
-¾Æ¸¶µµ 256 bit architecture
-8°³ÀÇ ·£´õ¸µ ÆÄÀÌÇÁ¶óÀΰú ¾Æ¸¶µµ ±×¿¡µû¸¥ 2°³ÀÇ ÅØ½ºÃÄÀ¯´Ö
-8°³ÀÇ ÅØ½ºÃĸ¦ ó¸® (required by DirectX9)
-¾Æ¸¶µµ 4°³ÀÇ ¹öÅØ½º ¼¼ÀÌ´õ ¿£Áø, ±×¸®°í È®ÀåĨÀϰÍÀÌ´Ù.
-DirectX 9.0 ¿Ïº®È£È¯
-Vertex Shader 2.0
-Pixel Shader 2.0
-Displacement Mapping Áö¿ø
-64 bit rendering precision
-Floating point rendering
-probably 128 bit DDR-RAM memory interface
-Core clock: ca 400 MHz
-Memory clock: probably ca 450 MHz
-4x Anti-Aliasing with dramatic less performance loss than earlier chips
-Lightspeed Memory Architecture III
-AGP 3.0 specification with max AGPx8 mode
-max 256 MB onboard memory
-¾Æ¸¶µµ ¸ÖƼĨ(?)ÀÌ °¡´ÉÇÒ°ÍÀÌ´Ù..(µà¾ó±¸¼º?)
-¿©¸§ÀÌ ³¡³¯Âë..
-´ÊÀº °¡À» 10¿ùÀ̳ª 11¿ù¿¡ ¸¸³ªº¼¼öÀÖÀ»°ÍÀÌ´Ù. |
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°ÔÀ̸ÓÀÇ ¼ûÅë Æ·¿öÁÙ ÄèÀûÇÑ °ÔÀÓ »ç¾ç?, ÄÚ¾î ¿ïÆ®¶ó 9 285K¿Í RTX 5080 Á¶ÇÕ Ã¼Å©
°¡°Ýºñ±³¡¤Æ¯°¡ÆÇ¸Å¡¤Ã¼Çè´Ü µî ¿Â¶óÀÎ ¸¶ÄÉÆÃ ¿øÁ¶, PC ½ÃÀåÀÌ´Ù? [PCÈï¸Á»ç 14-1]
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