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RV250, R300 ±×¸®°í NV30 ½ºÆå ÃÑÁ¤¸® !!

2002-07-15 11:50
ÀÌ¿ì¿ë ¼ö¼®±âÀÚ guygun´ÔÀÇ ¹Ìµð¾î·Î±× °¡±â guygun@bodnara.co.kr
Áö±Ý±îÁö À̰÷Àú°÷¿¡¼­ ¾Ë·Á¿À°í ÀÖ´Â RV250¹× R300 ±×¸®°í NV30ÀÇ Ä¨¼Â ½ºÆå¿¡ ´ëÇÑ Á¤º¸¸¦ Çѵ¥¸ð¾Æ¼­ 3DCenter¿¡¼­ Á¤¸®ÇÏ¿© ¹ßÇ¥ÇÏ¿´´Ù.

ÀÌ Á¤º¸´Â AnandTech #1 + AnandTech #2 + The Inquirer + ATi August 2000 roadmap + ATi August 2001 roadmap + MyHard (ATi June 2002 roadmap) + K-Hardware + 3DChipset + DarkCrow + Beyond3D Forum + nVidia June 2002 shareholders meeting + 3DCenterÀÇ Á¤º¸¸¦ ÇÕ»ê(?)ÇÏ¿© ³»¸° °¢ GPUº° ½ºÆåÀ¸·Î ¾Æ·¡¿Í °°´Ù.

ATi RV250 (LE):
-6õ¸¸ Æ®·£Áö½ºÅÍ
-TSMC¿¡¼­ 0.15Micron°øÁ¤À¸·Î Á¦Á¶µÊ
-256 bit architecture
-4°³ÀÇ ·£´õ¸µ ÆÄÀÌÇÁ¶óÀΰú ¾Æ¸¶µµ ±×¿¡ µû¸¥ 2°³ÀÇ ÅØ½ºÃÄ À¯´Ö
-Çѹø¿¡ 6°³ÀÇ ÅýºÃĸ¦ ó¸®
-Single Vertex Shader engine
-complete DirectX 8.1 compatible
-Vertex Shader 1.1
-Pixel Shader 1.4
-128 bit DDR-RAM memory interface
-Core clock: RV250 300 MHz, RV250LE 250 - 275 MHz
-Memory clock: RV250 300 MHz, RV250LE 183 - 250 MHz
-HyperZ II
-HydraVision
-AGP 2.0 specification with max AGPx4 mode
-max 128 MB onboard memory
-2002³â 7¿ù 17ÀÏ ¹ßÇ¥
-7,8¿ù¿¡ ½ÃÀå¿¡¼­ ¸¸³ªº¼¼öÀÖ´Ù.
-Radeon 9000 (RV250LE) and 9000 Pro (RV250)ÀÌ Á¤½ÄÁ¦Ç°¸íĪ

ATi R300:
-1¾ï7¹é¸¸ Æ®·£Áö½ºÅÍ ³»Àå
-TSMC¿¡¼­ 0.15Micron°øÁ¤À¸·Î Á¦Á¶µÊ
-256 bit architecture
-8°³ÀÇ ·£´õ¸µ ÆÄÀÌÇÁ¶óÀΰú ¾Æ¸¶µµ ±×¿¡µû¸¥ 2°³ÀÇ ÅØ½ºÃÄ À¯´ÖÀÌ ÀÖÀ½
-Çѹø¿¡ 8°³ÀÇ ÅØ½ºÃĸ¦ ó¸® (required by DirectX9)
-4°³ÀÇ Vertex Shader ¿£Áø
-DirectX9.0°ú ¿Ïº®È£È¯
-Vertex Shader 2.0
-Pixel Shader 2.0
-Displacement Mapping Áö¿ø
-64 bit rendering precision
-Floating point rendering
-128 bit DDR-RAM memory interface
-Core clock: 315 MHz
-Memory clock: ca 400 MHz
-HyperZ III
-HydraVision
-AGP 3.0 specification with max AGPx8 mode
-max 256 MB onboard memory
-2002³â 7¿ù 17ÀÏ ¹ßÇ¥
-8,9¿ù¿¡ ½ÃÀå¿¡¼­ ¸¸³ªº¼¼öÀÖ´Ù.
-¸®Å×ÀÏÁ¦Ç° ¸íĪÀº Radeon 9700

nVidia NV30:
-1¾ï2õ¸¸°³ÀÇ Æ®·£Áö½ºÅÍ ³»Àå, ¾Æ¸¶µµ ·£´õ¸µÄ¨°ú È®Àå¹öÅØ½º ¼¼ÀÌ´õĨÀÌ ³ª´²Á®ÀÖÀ»°ÍÀÓ
-TSMC¿¡¼­ 0.13Micron°øÁ¤À¸·Î Á¦Á¶µÊ
-¾Æ¸¶µµ 256 bit architecture
-8°³ÀÇ ·£´õ¸µ ÆÄÀÌÇÁ¶óÀΰú ¾Æ¸¶µµ ±×¿¡µû¸¥ 2°³ÀÇ ÅØ½ºÃÄÀ¯´Ö
-8°³ÀÇ ÅØ½ºÃĸ¦ ó¸® (required by DirectX9)
-¾Æ¸¶µµ 4°³ÀÇ ¹öÅØ½º ¼¼ÀÌ´õ ¿£Áø, ±×¸®°í È®ÀåĨÀϰÍÀÌ´Ù.
-DirectX 9.0 ¿Ïº®È£È¯
-Vertex Shader 2.0
-Pixel Shader 2.0
-Displacement Mapping Áö¿ø
-64 bit rendering precision
-Floating point rendering
-probably 128 bit DDR-RAM memory interface
-Core clock: ca 400 MHz
-Memory clock: probably ca 450 MHz
-4x Anti-Aliasing with dramatic less performance loss than earlier chips
-Lightspeed Memory Architecture III
-AGP 3.0 specification with max AGPx8 mode
-max 256 MB onboard memory
-¾Æ¸¶µµ ¸ÖƼĨ(?)ÀÌ °¡´ÉÇÒ°ÍÀÌ´Ù..(µà¾ó±¸¼º?)
-¿©¸§ÀÌ ³¡³¯Âë..
-´ÊÀº °¡À» 10¿ùÀ̳ª 11¿ù¿¡ ¸¸³ªº¼¼öÀÖÀ»°ÍÀÌ´Ù.
ÀÌ ±â»çÀÇ ÀÇ°ß º¸±â
À½.. / 02-07-16 10:19/ ½Å°í
rv250Àº 4x2, r300Àº 8x2¿£ÁøÀε¥ ¿Ö °¢°¢ 6°³,8°³ ÅØ½ºÃĹۿ¡ ó¸®ÇÏÁö ¸øÇѴٴ°ÇÁö.
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