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2002-08-31 11:21
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guygun@bodnara.co.kr |
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¾ó¸¶Àü¿¡ VIA¿¡¼ »õ·Î¿î Savege XPÄھ »ç¿ëÇÑ Á¦Ç°À»
Ãâ½ÃÇÑ´Ù´Â ¼Ò½ÄÀÌ µé¸° ÈÄ À̹ø¿¡´Â Savege XPÄÚ¾îÀÇ ´ÙÀ½¼¼´ëÀÎ ColumbiaÄھ
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ÀÌ¹Ì ÀÌÀü Savege XPÄھ ´ëÇÑ ´º½º¿¡¼µµ °¢ º¥´õµéÀÌ
Savege XPÄھ´Ù´Â ColumbiaÄھ ´ëÇØ ´õ ¸¹Àº °ü½ÉÀ» º¸À̰í ÀÖ´Ù°í
ÇÏ¿´´Âµ¥ À̸¦ Áõ¸íÇϵíÀÌ ColumbiaÄÚ¾îÀÇ ½ºÆåÀÌ »ó´çÇÑ °ÍÀ¸·Î ³ªÅ¸³µ´Ù.
¾ÆÁ÷ Á¤È®ÇÑ Á¤º¸·Î´Â º¸ÀÌÁö ¾ÊÁö¸¸ Àú Á¤µµÀÇ
½ºÆå¸¸ °¡Áö°í À־ ÃæºÐÈ÷ DirectX9.0¼¼´ë Á¦Ç°µé°ú °æÀïÇÒ¸¸Çϸç
ƯÈ÷ ±×µéÀÌ ¿¹»óÇÑ 3DMark2001°á°ú°ª Á¤µµ¿Í VIAÀÇ ÁÖ¹«±âÀÎ Àú·ÅÇÑ
°¡°ÝÀÌ ¸¸³´Ù¸é »ó´çÇÑ ½ÃÀåÁ¡À¯À²À» º¸ÀÏ ¼ö ÀÖÀ» °ÍÀ¸·Î º¸ÀδÙ.
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Columbia |
Columbia 2 |
Process Technology |
0.13 |
0.13 |
GPU |
8 Pipelines / 1 Texture per
pass |
Extended texel fill rate, shader
processors, high-precision rendering, higher order primitive
processing |
Core Frequency |
300-400Mhz |
? |
Memory Frequency |
300-350Mhz DDR-I |
? |
AGP |
AGP 8X |
AGP 8X |
API |
DirectX 9.0 |
DirectX 9.1 |
Support |
Vertex Shaders v2.0 Pixel Shaders
v2.0 |
? |
Hierarchical Z-Buffer |
Z-I |
Z-II |
Interfaces |
Integrated HDTV output (480p, 720p,
1080i, 1080p), LVDS, Duo-View+ |
Integrated HDTV output
(480p, 720p, 1080i, 1080p), LVDS, Duo-View+ |
Samples |
Q4 2002 |
? |
Mass Production |
H1 2003 |
H1 2004 |
Estimated 3DMark2001 Scores |
11-15k |
3X Performance |
Ãâó : Vr-zone
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SIE, 2028³âºÎÅÍ Ç÷¹À̽ºÅ×ÀÌ¼Ç °ÔÀÓ µð½ºÅ© »ý»ê Áß´Ü
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Å©¸®¿¡ÀÌÅ͸¦ À§ÇÑ °í¼º´É °¡¼ººñ CPU, ÀÎÅÚ ÄÚ¾î ¿ïÆ®¶ó 200S Plus
ÀÛÁö¸¸ źźÇÑ AM5 °ÔÀÌ¹Ö ¸ÞÀκ¸µå, ±â°¡¹ÙÀÌÆ® B850M GAMING X WIFI6E Á¦À̾¾Çö
ÃÖ°í±Þ ¼º´É °ÔÀÌ¹Ö CPU ¶óÀÌÁ¨ 7 9800X3D, ½Ì±Û vs µà¾ó ä³Î ¸Þ¸ð¸® °ÔÀÓ ¼º´É Â÷ÀÌ´Â?
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| ·Î±×ÀÎ | ÀÌ ÆäÀÌÁöÀÇ PC¹öÀü |
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