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2002-08-31 11:21
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guygun@bodnara.co.kr |
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¾ó¸¶Àü¿¡ VIA¿¡¼ »õ·Î¿î Savege XPÄھ »ç¿ëÇÑ Á¦Ç°À»
Ãâ½ÃÇÑ´Ù´Â ¼Ò½ÄÀÌ µé¸° ÈÄ À̹ø¿¡´Â Savege XPÄÚ¾îÀÇ ´ÙÀ½¼¼´ëÀÎ ColumbiaÄھ
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ÀÌ¹Ì ÀÌÀü Savege XPÄھ ´ëÇÑ ´º½º¿¡¼µµ °¢ º¥´õµéÀÌ
Savege XPÄھ´Ù´Â ColumbiaÄھ ´ëÇØ ´õ ¸¹Àº °ü½ÉÀ» º¸À̰í ÀÖ´Ù°í
ÇÏ¿´´Âµ¥ À̸¦ Áõ¸íÇϵíÀÌ ColumbiaÄÚ¾îÀÇ ½ºÆåÀÌ »ó´çÇÑ °ÍÀ¸·Î ³ªÅ¸³µ´Ù.
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Columbia |
Columbia 2 |
Process Technology |
0.13 |
0.13 |
GPU |
8 Pipelines / 1 Texture per
pass |
Extended texel fill rate, shader
processors, high-precision rendering, higher order primitive
processing |
Core Frequency |
300-400Mhz |
? |
Memory Frequency |
300-350Mhz DDR-I |
? |
AGP |
AGP 8X |
AGP 8X |
API |
DirectX 9.0 |
DirectX 9.1 |
Support |
Vertex Shaders v2.0 Pixel Shaders
v2.0 |
? |
Hierarchical Z-Buffer |
Z-I |
Z-II |
Interfaces |
Integrated HDTV output (480p, 720p,
1080i, 1080p), LVDS, Duo-View+ |
Integrated HDTV output
(480p, 720p, 1080i, 1080p), LVDS, Duo-View+ |
Samples |
Q4 2002 |
? |
Mass Production |
H1 2003 |
H1 2004 |
Estimated 3DMark2001 Scores |
11-15k |
3X Performance |
Ãâó : Vr-zone
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¿£ºñµð¾Æ DGX Spark¿Í ¾ÖÇà ¸Æ¹Ì´Ï °Ü³É, AMD ¹Ì´Ï AI ¿öÅ©½ºÅ×ÀÌ¼Ç ¶óÀÌÁ¨ AI ÇìÀÏ·Î °ø°³
ÇÏÀ̺긮µå ¿öÅ©¸¦ À§ÇÑ ÃÖ°íÀÇ ¼±ÅÃ,ATEN Essentials US ½ºÀ§Ä¡ 3Á¾
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