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PowerVR ½Ã¸®Áî5, PS / VS 3.0Áö¿øÇÏ´Â ÃÖÃÊÀÇ ±×·¡ÇÈÄÚ¾î

2003-05-30 12:50
ÀÌ¿ì¿ë ¼ö¼®±âÀÚ guygun´ÔÀÇ ¹Ìµð¾î·Î±× °¡±â guygun@bodnara.co.kr

Kyro III°¡ »õ·Î¿î ±â¼ú°¡ °­·ÂÇÑ ¼º´ÉÀ¸·Î µîÀåÇÒ°ÍÀ» ±â´ëÇßÁö¸¸ À̰ÍÀÌ ¿©·¯ »çÁ¤¿¡ ÀÇÇÑ Ãë¼ÒµÇ¾ú°í ÀÌ·ÎÀÎÇØ Kyro½Ã¸®Áî°¡ ÀØÇôÁ® °¡°í ÀÖÁö¸¸ Á÷³â 10¿ù 4ÀÏ EETimes¿¡ Æ÷½ºÆÃµÈ Series-5ÀÇ ¼Ò½ÄÀ¸·Î »õ·Î¿î Èñ¸ÁÀÌ º¸À̰í ÀÖ¾ú´Âµ¥ ¾îÁ¦ Beyond3DÀÇ Æ÷·³Áß ´º½º¶õ¿¡ Series-5°¡ Pixel and Vertex Shader 3.0¸¦ Áö¿øÇϸ鼭 ¿ÃÇØ¾È¿¡ µîÀåÇÒ°ÍÀ̶ó´Â ¼Ò½ÄÀÌ ÀüÇØÁ³´Ù.

 

ÀÌ ¼Ò½ÄÀº ShaderX2 ¶ó´Â Ã¥ÀÚ¿¡ ½Ç¸± ³»¿ëÀ» °ø°³Çϰí ÀÖ´Â http://www.shaderx2.com¸¦ ÀοëÇÏ¿© Æ÷½ºÆÃÇѰÍÀ¸·Î ÀÌÃ¥ÀÇ ³»¿ëÀº ÁÖ·Î DirectX9 HLSL programming¿¡ °ü·ÃµÈ ³»¿ëÀ» ´Ù·ç°í ÀÖÀ¸¸ç  "Deferred Shading with Multiple Render Targets", "Introduction to the vs_3_0 and ps_3_0 Shader Models", "Cloth Animation with Pixel and Vertex Shader 3.0" and "Rendering Voxel Objects with ps_3_0" ÀÌ ÀÌ¿¡ ÇØ´çµÈ´Ù°í ÇÑ´Ù.

 

±×¸®°í ÀÌ¿¡ ÇØ´çµÇ´Â ±ÛµéÀº ¸ðµÎ PowerVRÀÇ ±â¼úÁøÀ̳ª °ü°èÀÚµéÀÌ ÁýÇÊÇѰÍÀ¸·Î ³ª¿ÍÀִµ¥ À̶§¹®¿¡ PowerVR Series-5¿¡¼­ Pixel and Vertex Shader 3.0Áö¿øÇÒ°ÍÀ¸·Î ¿¹»óÇϰí Àִ°ÍÀÌ´Ù.

 

ÀÛ³â 10¿ù 4ÀÏÀÚ EETimes´º½º¿¡¼­ PowerVR Series-5¸¦ °Å·ÐÇϸ鼭 ¾ð±ÞÇѸ»Áß ¿ÃÇØ³»¿¡ µîÀåÇÒ°ÍÀ̶ó°í ÇÏ¿´´Âµ¥ ¸¸¾à À§ÀÇ »óȲÀÌ ¸Â¾Æµé¾î°£´Ù¸é PowerVR Series-5´Â  Pixel and Vertex Shader 3.0À» Áö¿øÇÏ´Â ÃÖÃÊÀÇ ±×·¡ÇÈÄھ µÉ°ÍÀÌ´Ù.

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