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2003-07-16 12:44
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guygun@bodnara.co.kr |
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city-17.net¿¡¼ Half-Life 2¿Í ÀÌÀü °ÔÀÓ°úÀÇ Â÷ÀÌÁ¡µî¿¡ ´ëÇÑ Ä®·³ÀÌ Æ÷½ºÆÃµÇ¾ú´Âµ¥ Half-Life 2¿¡¼ º¸¿©ÁÖ´Â ±¤¿ø¿¡ µû¸¥ È¿°ú¸¦ ÇÑ´«¿¡
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| Video Card |
3D Sky |
Volumetric Effects (smoke and
fog) |
Dynamic Refraction |
Defuse Shader
Model |
| DirectX 6 (TNT 2, Rage 128,
Voodoo 5 5500) |
no |
no |
no |
fixed-function (software
T&L) |
| DirectX 7 (original GeForce,
original Radeon) |
yes |
sparse |
no |
fixed-function (software
T&L) |
| DirectX 8 (GeForce 3, Radeon
8500) |
yes |
yes |
yes (limited usage) |
Vertex Shader 1.1, Pixel Shader 1.1
- 1.4 |
| DirectX 9 (Radeon 9700, GeForce
FX 5800) |
yes |
yes |
yes |
Vertex Shader 2.0, Pixel Shader
2.0 |
| Video Card |
Radiosity-Based Specular
Bump-Mapping |
Bump-Mapping |
Texture
Resolution |
Texture Variety |
| DirectX 6 (TNT 2, Rage 128,
Voodoo 5 5500) |
no |
no |
128x128 and 256x256 |
none |
| DirectX 7 (original GeForce,
original Radeon) |
no |
no |
256x256 |
low |
| DirectX 8 (GeForce 3, Radeon
8500) |
world, view model, static props,
dynamic props, displacements |
world, view model, static props,
dynamic props, displacements, NCPSs |
512x512 |
full |
| DirectX 9 (Radeon 9700, GeForce
FX 5800) |
world, view model, static props,
dynamic props, displacements, NCPs |
world, view model, static props,
dynamic props, displacements, NCPs |
512x512 |
full |
| Video Card |
Static Props (manually placed
models) |
Dynamic Props (dynamically
placed grass, rocks, ect) |
Dynamic Shadows |
Specularity |
| DirectX 6 (TNT 2, Rage 128,
Voodoo 5 5500) |
low-detail, nonessential removed,
no decals |
no |
no |
no |
| DirectX 7 (original GeForce,
original Radeon) |
medium detail, some removed, few
decals |
no |
blobby |
only important objects |
| DirectX 8 (GeForce 3, Radeon
8500) |
high-detail |
yes (but only near the
camera) |
sharp render-to-texture |
yes, with bump-map and
fresnel |
| DirectX 9 (Radeon 9700, GeForce
FX 5800) |
high-detail |
yes (all over) |
soft render-to-texture |
yes, with bump-map and
fresnel |
| Video Card |
Water |
Cameras/Monitors |
Displacement Maps (terrain,
cave walls, etc.) |
| DirectX 6 (TNT 2, Rage 128,
Voodoo 5 5500) |
ugly |
2d overlay |
low-res |
| DirectX 7 (original GeForce,
original Radeon) |
a little less ugly |
in scene (if render-targets are
supported) |
medium-res |
| DirectX 8 (GeForce 3, Radeon
8500) |
pretty nice (with volumetric
fog) |
in scene |
med to high-res (with
bump-mapping) |
| DirectX 9 (Radeon 9700, GeForce
FX 5800) |
very nice (with volumetric
fog) |
full res (with
bump-mapping) |
full res (with
bump-mapping) |
Half-Life 2´Â Áö³ 5¿ù ¼¼°è ÃÖ´ëÀÇ °ÔÀÓ¼îÀÎ E3¿¡¼ E3ÃÖ°íÀÇ °ÔÀÓ»óÀ» ¹ÞÀ¸¸ç »ó´çÈ÷ ÁÖ¸ñ¹Þ°í
ÀÖ´Â °ÔÀÓÀ¸·Î ÀÌÀü °ÔÀÓÀÎ 1ź¿¡ ºñÇØ »ó´çÈ÷ ³ôÀº Ä÷¸®Æ¼¸¦ º¸¿©ÁÙ°ÍÀ¸·Î ±â´ëµÇ°í ÀÖ´Ù.
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¿£ºñµð¾Æ, ½Å°æ¸Á Ȱ¿ë VRAM Çʿ䷮ 85% °¨¼Ò ¾ÐÃà ±â¼ú NTC ¹ßÇ¥
ÀÎÅÚ ³ë¹Ù ·¹ÀÌÅ©-HX Á¦Ç° Ư¼º °È, iGPU ÃÖ´ë 2ÄÚ¾î ±¸¼º?
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º¸µå³ª¶ó ¸¹ÀÌ º» ±â»ç
½ÅÁßÇÑ SSD ¼±ÅÃÀÇ °¡Ä¡, ESSENCORE KLEVV CRAS C925G M.2 NVMe (2TB)
DDR5¡¤HBM ¸Þ¸ð¸® ÆøµîÀÇ À¯ÀÏÇÑ ÇØ°á¹ý ¹ÝµµÃ¼ Áõ¼³ ÇöȲ ÃÑÁ¤¸®, »ï¼ºÀüÀÚ¡¤SKÇÏÀ̴нº¡¤¸¶ÀÌÅ©·Ð [¸Þ¸ð¸® °¡°Ý Æøµî 7ºÎ]
ÀÎÅÚ ¸ÞÀνºÆ®¸² CPUÀÇ ¿ÕÀ§ °è½Â, ÄÚ¾î ¿ïÆ®¶ó 7 270K Plus
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