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Video Card |
3D Sky |
Volumetric Effects (smoke and
fog) |
Dynamic Refraction |
Defuse Shader
Model |
DirectX 6 (TNT 2, Rage 128,
Voodoo 5 5500) |
no |
no |
no |
fixed-function (software
T&L) |
DirectX 7 (original GeForce,
original Radeon) |
yes |
sparse |
no |
fixed-function (software
T&L) |
DirectX 8 (GeForce 3, Radeon
8500) |
yes |
yes |
yes (limited usage) |
Vertex Shader 1.1, Pixel Shader 1.1
- 1.4 |
DirectX 9 (Radeon 9700, GeForce
FX 5800) |
yes |
yes |
yes |
Vertex Shader 2.0, Pixel Shader
2.0 |
Video Card |
Radiosity-Based Specular
Bump-Mapping |
Bump-Mapping |
Texture
Resolution |
Texture Variety |
DirectX 6 (TNT 2, Rage 128,
Voodoo 5 5500) |
no |
no |
128x128 and 256x256 |
none |
DirectX 7 (original GeForce,
original Radeon) |
no |
no |
256x256 |
low |
DirectX 8 (GeForce 3, Radeon
8500) |
world, view model, static props,
dynamic props, displacements |
world, view model, static props,
dynamic props, displacements, NCPSs |
512x512 |
full |
DirectX 9 (Radeon 9700, GeForce
FX 5800) |
world, view model, static props,
dynamic props, displacements, NCPs |
world, view model, static props,
dynamic props, displacements, NCPs |
512x512 |
full |
Video Card |
Static Props (manually placed
models) |
Dynamic Props (dynamically
placed grass, rocks, ect) |
Dynamic Shadows |
Specularity |
DirectX 6 (TNT 2, Rage 128,
Voodoo 5 5500) |
low-detail, nonessential removed,
no decals |
no |
no |
no |
DirectX 7 (original GeForce,
original Radeon) |
medium detail, some removed, few
decals |
no |
blobby |
only important objects |
DirectX 8 (GeForce 3, Radeon
8500) |
high-detail |
yes (but only near the
camera) |
sharp render-to-texture |
yes, with bump-map and
fresnel |
DirectX 9 (Radeon 9700, GeForce
FX 5800) |
high-detail |
yes (all over) |
soft render-to-texture |
yes, with bump-map and
fresnel |
Video Card |
Water |
Cameras/Monitors |
Displacement Maps (terrain,
cave walls, etc.) |
DirectX 6 (TNT 2, Rage 128,
Voodoo 5 5500) |
ugly |
2d overlay |
low-res |
DirectX 7 (original GeForce,
original Radeon) |
a little less ugly |
in scene (if render-targets are
supported) |
medium-res |
DirectX 8 (GeForce 3, Radeon
8500) |
pretty nice (with volumetric
fog) |
in scene |
med to high-res (with
bump-mapping) |
DirectX 9 (Radeon 9700, GeForce
FX 5800) |
very nice (with volumetric
fog) |
full res (with
bump-mapping) |
full res (with
bump-mapping) |
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