
Code number: NV38
Naming: GeForceFX
6x00 (x = is undecided, logical calculation)
Manufacture craft: 0.13 micro
metric system regulation
Core overhead construction: Basically with
NV35
Core frequency: 500/550MHz
Reveals saves the main line:
256
Reveals saves the type: DDR or GDDR-2
Reveals saves the capacity:
128/256M
Reveals saves the frequency: 900/1000MHz, if uses the GDDR-2 work
?率? to have the promotion the leeway, or has SE to fall the frequency
model
Installs the contact surface: AGP 8X
Other: OpenGL 2.0, DirectX 9
(PS 3.0, DX9.1 perhaps)
Promotes the time: Computex either Comdex or at the
end of October
Code number: NV36
Naming: GeForceFX
5,700
Manufacture craft: 0.13 micro metric system regulation
Core overhead
construction: 4/2
Core frequency: 400/500MHz
Reveals saves the main line:
128 and 256
Reveals saves the type: DDR
Reveals saves the capacity:
128/256M
Reveals saves the frequency: 650./1000/8 billion (256 reveal saves)
MHz
Installs the contact surface: AGP 8X
Other: OpenGL 2.0, DirectX 9 (PS
3.0, DX9.1 perhaps)
Promotes the time: Computex

Code number: R380
Naming: Radeon9800
XT
Manufacture craft: 0.15 micro metric system regulation
Core overhead
construction: 8/1
Core frequency: 425MHz (is highest?)
Reveals saves the
main line: 256
Reveals saves the type: GDDR-2
Reveals saves the capacity:
128/256M
Reveals saves the frequency: 800MHz (is highest or
below)
Installs the contact surface: AGP 8X
Other: OpenGL 2.0, DirectX
9
Promotes the time: Computex
Code number: RV360
Naming: Radeon9600
XT?
Manufacture craft: 0.13 micro metric system regulation
Core overhead
construction: 4/2
Core frequency: 450MHz (is highest?)
Reveals saves the
main line: 128
Reveals saves the type: DDR and GDDR-2?
Reveals saves the
capacity: 128/256M
Reveals saves the frequency: 550/700/800MHz
Installs
the contact surface: AGP 8X
Other: OpenGL 2.0, DirectX 9
Promotes the
time: Computex
- 한가지 재밌는점은 위에서 보면 알수있겠지만 nVIDIA제품은 PS 3.0을 지원하는것으로 예상되고 있으나 ATI는 이에 대한
소식이 없는듯하다..