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µå·¯³»Áö ¾Ê°í ÀÖ¾úÁö¸¸ ¾ó¸¶Àü PowerVR¿¡¼ ÁغñÁßÀÎ PowerVR ½Ã¸®Áî 5¿¡¼ Pixel Shader 3.0°ú
Vertex Shader 3.0À» Áö¿øÇÒ°ÍÀ̶ó´Â ¼Ò½ÄÀÌ ÀüÇØÁ³¾ú´Âµ¥ PowerVR Developer Relations »çÀÌÆ®¿¡ Pixel
Shader 3.0°ú Vertex Shader 3.0À» Çϵå¿þ¾îÀûÀ¸·Î Áö¿øÇØ¾ß ½ÇÇàÀÌ µÇ´Â µ¥¸ð°¡ °ø°³µÇ¾ú´Ù.
À̹ø¿¡ °ø°³µÈ µ¥¸ð´Â ÃÑ 3°¡Áö·Î ¸ðµÎ DirectX 9.0À» Áö¿øÇØ¾ß ½ÇÇàÀÌ µÇ´Â µ¥¸ðÀε¥ ÀÌÁß µÎ°¡Áö´Â Pixel
Shader 3.0°ú Vertex Shader 3.0À» ¸ðµÎ Áö¿øÇØ¾ß ½ÇÇàÀÌ °¡´ÉÇÑ µ¥¸ð ÇÁ·Î±×·¥ÀÌ´Ù.
ÇöÀç ÀÌ µ¥¸ð ÇÁ·Î±×·¥µéÀÇ °ø°³·Î ±×µ¿¾È ¹ßÇ¥µÉ°ÍÀ¸·Î ±â´ëµÇ¾ú´ø PowerVR ½Ã¸®Áî 5ÀÇ °³¹ßÀÌ ³¡³ª¼ Áغñ°¡ ¿Ï·áµÈ°ÍÀÌ
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µ¥¸ð ´Ù¿î·Îµå :
Cloth - Cloth Animation with VS_3_0 and PS_3_0 : http://www.pvrdev.com/pub/PC/eg/h/Cloth.htm
Voxel - Voxel Rendering with PS_3_0 : http://www.pvrdev.com/pub/PC/eg/h/Voxel.htm
Deferred Shading - Deferred Shading with Multiple Render Targets : http://www.pvrdev.com/pub/PC/eg/h/DeferredShading.htm
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