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GeForce 6800
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GeForce 6800
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anisotropic texture filtering (level: ****** D3D9 CryRender Stats ******
Driver description: NVIDIA GeForce 6800 GT Full stats: HAL (pure hw vp):
NVIDIA GeForce 6800 GT Hardware acceleration: Yes Full scene AA:
Enabled: 4x Samples (0 Quality) Projective EMBM: Enabled Detail
textures: Enabled Z Buffer Locking: Enabled Multitexturing: Supported (8
textures) Use bumpmapping : Enabled (DOT3) Use paletted textures :
Disabled Current Resolution: 1024x768x32 Full Screen Maximum Resolution:
1280x1024 Maximum Texture size: 4096x4096 (Max Aspect: 4096) Texture
filtering type: TRILINEAR HDR Rendering: FP16 MRT Rendering: Disabled
Occlusion queries: Supported Geometry instancing: Supported 3Dc
compression: Supported Gamma control: Hardware Vertex Shaders
version 3.0 Pixel Shaders version 3.0 Use Hardware Shaders for NV4x GPU
Pixel shaders usage: PS.3.0, PS.2.0 and PS.1.1 Vertex shaders usage:
VS.3.0, VS.2.0 and VS.1.1 Shadow maps type: Mixed Depth/2D maps Stencil
shadows type: Two sided Lighting quality: Highest
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