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Â÷¼¼´ë ¾ÆÀÌÆù GPU ·ç¸ÓÀÇ PowerVR SGX545 ¹ßÇ¥

2010-01-13 12:07
À̼ö¿ø ¼ö¼®±âÀÚ swlee@bodnara.co.kr

 

PowerVR ±×·¡ÇÈ Äھ ¸¸µå´Â Imagination Technologies¿¡¼­ ´ÙÀÌ·ºÆ®X 10.1À» Áö¿øÇÏ´Â »õ·Î¿î ¸ð¹ÙÀÏ GPU Ĩ ¼³°è¸¦ ¹ßÇ¥Çß´Ù.

ÀÓº£µðµå ¸ð¹ÙÀÏ ½ÃÀåÀ» °Ü³ÉÇØ ¸¸µç PowerVR SGX545´Â DirectX 10.1, OpenGL 3.2, OpenCL 1.0 µ¥½ºÅ©Å¾ API¿Í ¸ð¹ÙÀÏ¿ë OpenGL ES 2.x API¸¦ Áö¿øÇϸç, USSE(Universal Scalable Shader Engine)À̶ó´Â À̸§ÀÇ ÇÁ·Î±×·¡¸Óºí ÇÁ·Î¼¼½Ì À¯´ÖÀÌ Å¾ÀçµÈ´Ù.

SGX545´Â 200MHz µ¿ÀÛ Å¬·°¿¡¼­ ÃÊ´ç 4000¸¸ Æú¸®°ï°ú 1GpixelÀÇ ÇÊ·¹ÀÌÆ®¸¦ ±¸ÇöÇØ HD È­¸é¿¡¼­ 3D ÄÁÅÙÃ÷¸¦ ³ôÀº ÇÁ·¹ÀÓ ·¹ÀÌÆ®·Î Ãâ·ÂÇÒ ¼ö ÀÖ´Ù°í ÇÑ´Ù. SGX545¿¡ »õ·Î Ãß°¡µÈ ±â´ÉÀº ¾Æ·¡¿Í °°´Ù.

DirectX10.1 API support

Enhanced support for DirectX10 Geometry Shaders

DirectX10 Data assembler support (Vertex, primitive and instance ID generation)

Render target resource array support

Full arbitrary non power of two texture support

Full filtering support for F16 texture types

Support for all DirectX10 mandated texture formats

Sampling from unresolved MSAA surfaces

Support for Gamma on output pixels

Order dependent coverage based AA (anti-aliased lines)

Enhanced line rasterisation


ÇÑÆí, PowerVR GX545´Â ¹ßÇ¥ ÀÌÀü¿¡ ¾ÖÇÃÀÇ Â÷¼¼´ë ¾ÆÀÌÆù¿¡ ä¿ëµÉ °Å¶ó´Â ·ç¸Ó°¡ ³ª¿À±âµµ Çß´Ù.

 
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