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[°ÔÀֺ̹¥Ä¡¸¶Å©] ASUS 17Á¾ VGA·Î »ìÆ캻 ÆÄÅ©¶óÀÌ 3 DX11 ¼º´É

2012-12-21 18:00
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5. ÆÄÅ©¶óÀÌ 3 Å×½ºÆ® ½Ã½ºÅÛ ¹× ¹æ¹ý



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CPU ÀÎÅÚ ÄÚ¾î i7 3960X (LGA2011, 3.3GHz, 6ÄÚ¾î/ 12 ½º·¹µå)
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ÀÎÅÚ DX79SI (intel X79 Express)

¸Þ¸ð¸® OCZ PC3-10666 2GB x 3, EKMemory PC3-10600 2GB x 1
(DDR3-1333MHz, 8GB, CL9-9-9-24-1T)
HDD

ÀÎÅÚ 510 SSD 120GB (SATA3) µðÁöÅÐÇîÁö
Seagate Barracuda 7200.12 SATA2 1TB (7200RPM)

PSU iKonik Vulcan 1200W (1200W)
OS

Windows 7 Ultimate K SP1 64bit

µå¶óÀ̹ö

ÀÎÅÚ Ä¨¼Â S/W inf v9.3.0.1026WHQL
AMD Catalyst 12.11 Beta 11 (12.11 CAP2)
NVIDIA GeForce 310.70 Beta

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±×·¡ÇÈÄ«µå µå¶óÀ̹ö´Â Å×½ºÆ® ½ÃÁ¡¿¡¼­ ÃֽŠ¹öÀüÀÎ AMD Catalyst 12.11 Beta 11 (12.11 CAP2)°ú ¿£ºñµð¾Æ (NVIDIA) ÁöÆ÷½º 310.70 Beta µå¶óÀ̹ö¸¦ »ç¿ëÇß´Ù. ¾ç»çÀÇ º£Å¸ µå¶óÀ̹ö´Â ÆÄÅ©¶óÀÌ 3 (Far Cry 3)ÀÇ ¼º´ÉÀ» Çâ»óÇÑ °ÍÀ¸·Î ¾Ë·ÁÁ³´Ù.

ÆÄÅ©¶óÀÌ 3´Â ƯÈ÷ AMD °ÔÀÌ¹Ö À̺¼ºêµå (Gaming Evolved)¸¦ ÅëÇØ À¯ºñ¼ÒÇÁÆ® (Ubisoft)¿Í °øµ¿ °³¹ß, ±×¸®°í ¶óµ¥¿Â HD 7770 ÀÌ»óÀÇ Á¦Ç°À» ±¸ÀԽà ÆÄÅ©¶óÀÌ 3¸¦ ¹øµé·Î Á¦°øÇϴµ¥ ½ÇÁ¦ ¼º´ÉÀº ¾î¶²Áö ÁöÆ÷½º¿Í ºñ±³ÇØ »ìÆ캸¾Ò´Ù.

 

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ÆÄÅ©¶óÀÌ 3 (Far Cry 3) °ÔÀÓÀº ³»Àå º¥Ä¡¸¶Å©¸¦ Á¦°øÇÏÁö ¾Ê±â ¶§¹®¿¡ éÅÍ2ÀÇ ¼¼ ¹ø° ¹Ì¼Ç ½ÃÀÛ ºÎºÐ (Secure the outpost)ÀÇ À̺¥Æ® ¾ÀÀ» ÀÌ¿ëÇØ ¼º´ÉÀ» ºñ±³Çß´Ù.

Å×½ºÆ®¿¡ »ç¿ëµÈ À̺¥Æ® ¾ÀÀº ÁöÇÁ (Jeep)¸¦ Ÿ°í ¿ì°ÅÁø Á¤±Û ½£°ú °­°¡ ÁÖº¯µµ·Î¸¦ À̵¿ÇØ ¹Ì¼Ç ½ÃÀÛÁöÁ¡±îÁö À̵¿ÇÏ´Â °úÁ¤À» º¸¿©ÁÖ¸ç À̵¿ÇÏ´Â µµÁß ½£ÀÇ »ç½¿À̳ª ¹öÆÈ·Î µîÀÇ ¾ß»ý µ¿¹°, ¹Ù¶÷, ¾Õ¼­°¡´Â ÁöÇÁ¿Í ÀÌ·Î ÀÎÇØ ¸ÕÁö µîÀÌ ¹ß»ýµÈ´Ù. Fraps¸¦ ÀÌ¿ëÇØ 1ºÐ µ¿¾È À̵¿ÇÏ´Â °úÁ¤À» 2ȸ ÃøÁ¤ÇØ Æò±Õ°ªÀ» ºñ±³Çß´Ù.

 

±¸ºÐ 1680x1050 1920x1080 2560x1440
Video
GPU Max Burffered Frames

1

DirectX

11

MSAA Anti-Aliasing

NOAA/ 4XAA

Alpha To Coverage

Enhanced

SSAO Method

SSAO

Field of View

73.15 (±âº»°ª)

Video Quality
Overall Quality High Very High Ultra
Textures

High

High

High

Ambient Lighting Medium

Medium

High

Shadow

High

Very High

Ultra

POST FX

High

Very High

Ultra

Geometry

High

very High

Ultra

Vegetation

High

Very High

Very High

Terrain

High

High

High

Water

High

High

Veyr High

Environment

High

High

High

ÆÄÅ©¶óÀÌ 3´Â PC¿Í PS3, Xbox 360 ÄÜ¼Ö °ÔÀÓ±â Áö¿øÇØ DirectX 10Àº Áö¿øµÇÁö ¾ÊÀ¸¸ç DirectX 9¿Í DirectX 11À» Áö¿øÇÑ´Ù. À̹ø Å×½ºÆ®´Â DirectX 11 Áö¿ø ±×·¡ÇÈÄ«µå¸¦ À§ÁÖ·Î ÁøÇàÇÏ´Â ¸¸Å­ DirectX 11 ȯ°æÀ» ¹ÙÅÁÀ¸·Î Å×½ºÆ®°¡ ÁøÇàµÇ¾ú´Ù.

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