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Nvidia, NV30À» ÀÌ¿ëÇÑ ·»´õ¸µ À̹ÌÁö ¹× ½ºÆåÁ¤º¸

2002-07-27 15:47
ÀÌ¿ì¿ë ¼ö¼®±âÀÚ guygun´ÔÀÇ ¹Ìµð¾î·Î±× °¡±â guygun@bodnara.co.kr





SIGGRAPH2002¿¡¼­ °¢ Çϵå¿þ¾î¹× ¼ÒÇÁÆ®¿þ¾îÀÇ Àü½Ã°¡
ÁøÇàÁßÀε¥ ÀÌÁß NvidiaÀÇ ´ÙÀ½¼¼´ë GPUÀÎ NV30ÀÇ ½ºÆå¹× À̰ÍÀ» ÀÌ¿ëÇÏ¿©
·£´õ¸µÇÑ »çÁøÀÌ Extremetech¿¡ ¿Ã¶ó¿Ô´Ù.


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ÇÏÁö¸¸ ¾Æ½±°Ôµµ Àú À̹ÌÁö¿¡ ´ëÇÑ Á»´õ ÀÚ¼¼ÇÑ Á¤º¸´Â
¾Ë¼ö¾øÀ¸¸ç ÀÌ¹Ì Beyond3D¿¡¼­ ¾Ë¸°°Í°ú °°Àº ½ºÆåÁ¤º¸¸¸À» Á¦°øÇϰí
ÀÖÀ¸¸ç ÀÚ¼¼ÇÑ ½ºÆå¹× Á¤º¸´Â ¿Ã ¸»±îÁö NDA¶«½Ã À¯ÃâÀÌ ºÒ°¡´ÉÇѰÅ
°°´Ù..


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NV30 ½ºÆå..



  • .13u process


  • AGP 8x support

  • DDR2 Memory support

  • Vertex Shaders beyond DirectX9 VS2.0
    - supporting up to 1024 static instructions, 65536 instructions executed
    in loops, branches, and subroutines

  • Pixel Shader beyond DirectX9 PS2.0 -
    with up to 1024 instructions

  • Support for OpenGL and DirectX HLSL via Cg

  • OpenGL Extensions supporting long Pixel Shader & Vertex Shader programs


  • High Precision (64- and 128-bit Floating
    Point color)


  • New focus on computational efficiency rather than memory efficiency

  • Advanced programmability and high-level shading language support

  • Expected this fall along with DirectX9



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