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2002-07-27 15:47
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SIGGRAPH2002¿¡¼ °¢ Çϵå¿þ¾î¹× ¼ÒÇÁÆ®¿þ¾îÀÇ Àü½Ã°¡
ÁøÇàÁßÀε¥ ÀÌÁß NvidiaÀÇ ´ÙÀ½¼¼´ë GPUÀÎ NV30ÀÇ ½ºÆå¹× À̰ÍÀ» ÀÌ¿ëÇÏ¿©
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ÀÖÀ¸¸ç ÀÚ¼¼ÇÑ ½ºÆå¹× Á¤º¸´Â ¿Ã ¸»±îÁö NDA¶«½Ã À¯ÃâÀÌ ºÒ°¡´ÉÇѰÅ
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NV30 ½ºÆå..
- .13u process
- AGP 8x support
- DDR2 Memory support
- Vertex Shaders beyond DirectX9 VS2.0
- supporting up to 1024 static instructions, 65536 instructions executed
in loops, branches, and subroutines
- Pixel Shader beyond DirectX9 PS2.0 -
with up to 1024 instructions
- Support for OpenGL and DirectX HLSL via Cg
- OpenGL Extensions supporting long Pixel Shader & Vertex Shader programs
- High Precision (64- and 128-bit Floating
Point color)
- New focus on computational efficiency rather than memory efficiency
- Advanced programmability and high-level shading language support
- Expected this fall along with DirectX9
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AMD, 3D V-Cache °ü·Ã ƯÇã Ä§ÇØ ¼Ò¼Û¿¡ ÈÖ¸»·Á
AMD ¶óµ¥¿Â RX 5000/ RX 6000 ½Ã¸®Áî ÃֽаÔÀÓ Áö¿ø Áß´Ü
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