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- .13u process
- AGP 8x support
- DDR2 Memory support
- Vertex Shaders beyond DirectX9 VS2.0
- supporting up to 1024 static instructions, 65536 instructions executed
in loops, branches, and subroutines
- Pixel Shader beyond DirectX9 PS2.0 -
with up to 1024 instructions
- Support for OpenGL and DirectX HLSL via Cg
- OpenGL Extensions supporting long Pixel Shader & Vertex Shader programs
- High Precision (64- and 128-bit Floating
Point color)
- New focus on computational efficiency rather than memory efficiency
- Advanced programmability and high-level shading language support
- Expected this fall along with DirectX9
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