quickmenu
PC ´º½º Ȩ  

ÀÌ¿¥ÅؾÆÀÌ¿£¾¾, MU FX 5600XTÃâ½Ã

2003-12-12 17:31
À̼ö¿ø ¼ö¼®±âÀÚ swlee@bodnara.co.kr

¡°±×·¡ÇÈ Ä«µåÀÇ »õ·Î¿î ¸®´õ¡±  (ÁÖ)ÀÌ¿¥ÅؾÆÀ̾ؾ¾¿¡¼­´Â ±Ý¹ø MU FX 5600XT¸¦ Ãâ½ÃÇÕ´Ï´Ù. MU FX 5600XT´Â NVIDIAÀÇ ÃֽŠGPU ÇÁ·Î¼¼¼­ GeForceFX5600 XT¸¦ ÀåÂøÇÑ Á¦Ç°ÀÔ´Ï´Ù. GeForce FX5600 XT´Â AGP8¹è¼Ó Áö¿ø,CineFX ¿£ÁøÀ» ÀåÂøÇϰí Direct X 9.0À» ¿Ïº®È÷ Áö¿øÇÏ´Â °í±ÞÇü Á¦Ç°À¸·Î µ¿ÀÏ ½ºÆå »ç¾çÀÎ GeForce4 Ti ½Ã¸®Á ¿Ïº®È÷ ´ëü ±¸ÇöÇÕ´Ï´Ù.

 

 

MU FX 5600XT´Â Ÿ»çÀÇ Á¦Ç°°ú Â÷º°È­°¡ µÇ´Â Á¦Ç°À¸·Î Æ©´× ¸Å´Ï¾ÆµéÀÌ ¼±È£ÇÏ´Â ´ÙÀ̾Ƹóµå Ä𷯸¦ äÅÃÇÏ¿© ÀºÀºÇÑ ºí·ç»ö ºÒºû°ú ÇÔ²² ±×·¡ÇÈ Ä«µåÀÇ Ä𷯸¦ ±¸µ¿ÇÏ¸ç °ËÁ¤»ö ÅæÀÇ PCB¿Í ÇÔ²² ´ÙÀ̾Ƹóµå Äð·¯ÀÇ Á¶È­¸¦ ÀÌ·ï ±ò²ûÇÏ°í ¸Ú½º·¯¿î µðÀÚÀÎÀ» °¡Áö°í ÀÖ½À´Ï´Ù.

 

5600XT ±×·¡ÇÈ Ä¨¼ÂÀº OpenGL 1.4 Áö¿ø ±×·¡ÇÈÄÚ¾î·Î, Pixel Shader / Vertex Shader 2.0 ¶Ç´Â ±× ÀÌ»óÀ» Áö¿øÇÕ´Ï´Ù. Intellisample ±â¼úÀ» ÅëÇÏ¿© Anti AliasingÀ̳ª Anisotropic FilteringÀ» Àû¿ë½Ã¿¡µµ ¶Ù¾î³­ ¼º´ÉÀ» º¸¿©ÁÝ´Ï´Ù. ±âÁ¸ÀÇ DirectX 9.0 Áö¿ø Ä«µå´Â Áß°í°¡ À̻󿡼­¸¸ Áö¿øÀÌ µÇ¾úÀ¸³ª MU FX 5600XT¿¡¼­´Â ´ÙÀÌ·ºÆ® 9.0À» ¿Ïº®ÇÏ°Ô Áö¿øÇÕ´Ï´Ù.

 

MU FX5600 XT´Â º¸´Ù ´Ù¾çÇÑ »ç¿ëÀÚÃþÀ» ¸¸Á·½Ã۱â À§ÇØ 128MB/128Bit ,128MB/64BitÀÇ 2°¡Áö ¸ðµ¨·Î Ãâ½Ã ÇÏ¿´À¸¸ç 64Bit Á¦Ç°Àº 4ns, 128Bit Á¦Ç°Àº 3.6ns »ç¿ëÇÏ¿´À¸¸ç »ï¼º ¸Þ¸ð¸®¸¦ »ç¿ëÇÏ¿©  ¿À¹öŬ·°ÀÇ ÆøÀÌ ¸Å¿ì ³Ð¾î 3D °ÔÀÓ¿¡¼­ ¹ß»ýÇÒ ¼ö ÀÖ´Â º´¸ñÇö»óÀ» ÇØ°áÇÏ¿´½À´Ï´Ù.


MU FX 5600XT´Â 15Pin D-Sub ´ÜÀÚ¿Í DVI¿Í S-VHS ´ÜÀÚ¸¦ °¡Áö°í ÀÖ¾î ¸ÖÆ¼¹Ìµð¾î ȯ°æÀÇ µð½ºÇ÷¹ÀÌ¿¡ Ȱ¿ëÇÒ ¼ö ÀÖ°Ô µµ¿Íµå¸³´Ï´Ù.  ¶ÇÇÑ DVI-DSub º¯È¯ Ä¿³ØÅ͸¦ ÀÌ¿ëÇÏ¿© CRT ¸ð´ÏÅÍ 2°³¸¦ ¿¬°áÇÒ ¼ö ÀÖ½À´Ï´Ù.

 

Ãß°¡ ±¸¼ºÇ°À¸·Î´Â »ç¿ëÀÚ ¸Þ´º¾ó, Driver ¹× Utility CD, ºñµð¿À-ÄÄÆ÷ÁöÆ® ÄÉÀ̺íÀÌ Á¦°øµË´Ï´Ù.

 


5600XT
128MB/128Bit 3.6ns
128MB/64Bit  4ns
Interface AGP interface
4x/8x AGP supports
Chipset  : nVIDIA GeForceFX 5600 XT
Memory : 128MB DDR SDRAM
 
General features
0.13u process technology
64/128-bit memory interface
256-bit graphics architecture
235 MHz engine clock
400 MHz memory clock
400 MHz internal RAMDAC
81 Million vertices/ sec
1.3 Billion texels/ sec fill rate
3.2 GB/sec memory bandwidth (64-bit)
6.4 GB/sec memory bandwidth (128-bit)
4 pixels per clock rendering engine
16 texels per pixel with 8 textures applied per clock
CineFX Shading Architecture
128-bit studio-precision color
High-performance, high-precision 3D rendering engine
High-performance 2D rendering engine
Intellisample Technology
Advanced Display Pipeline with full nView Capabilities
Digital Vibrance Control (DVC) 3.0
NVIDIA nView multi-display technology
Unified Driver Architecture (UDA)
 
High quality video playback
Dual, 400MHz RAMDACs for display resolutions up to and including 2048x1536@85Hz
Integrated NTSC/PAL TV encoder support resolutions up to 1024x768 without the need for panning with built-in Macrovision copy protection
DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
 
Full software support
Microsoft DirectX optimizations and support
Full OpenGL 1.4 and lower support
Complete support DirectX 9.0 and lower
WHQL-certified Windows XP, 2000, ME, 98SE

Function
15-pin D-sub VGA out
TV-out (4pin S-Video connector)
DVI-I (DVI-I connector)

´Ð³×ÀÓ lock
ºñȸ¿ø

º¸µå³ª¶ó ¸¹ÀÌ º» ´º½º
º¸µå³ª¶ó ¸¹ÀÌ º» ±â»ç

º¸µå³ª¶ó Ãֽбâ»ç
[12/12] MSI ³ëÆ®ºÏ, ºý¼¼ÀÏ·Î ºÎ´ã ¾øÀÌ À常Çϼ¼¿ä! 4¿ù 19ÀϱîÁö MSI ³ëÆ®ºÏ ÇÒÀÎ ÇÁ·Î¸ð¼Ç ÁøÇà  
[12/12] ¸£³ëÄÚ¸®¾Æ, ½ÅÂ÷ ·Îµå¸Ê ¹ßÇ¥.. ³»³â SDV, ³»ÈÄ³â ºÎ»ê »ý»ê Àü±âÂ÷ µî 2029³â±îÁö ¸Å³â Àüµ¿È­ ¸ðµ¨ Ãâ½Ã  
[12/12] ±¹³»±â¼ú°ú ±¹»êºê·£µå·Î ¸¸µç ¼¼°è·Î ÁøÃâÇÏ´Â Çѱ¹ ¸Þ¸ð¸®, ¿¡¼¾ÄÚ¾î¿Í Ŭ·¹ºê (Feat. KLEVV URBANE V RGB)  
[12/12] º¥Å¥, ¾Û µå¶óÀ̹ö ¾øÀÌ ¹Ù·Î ¾²´Â 4K UHD ¹«¼± ÇÁ·¹Á¨Å×ÀÌ¼Ç ½Ã½ºÅÛ ¡®WDC15¡¯ Ãâ½Ã  
[12/12] ACM ¸®¼­Ä¡, ¡®ACM Ç÷¡´ÏÅ͸®¡¯ Á¦Ç°±º Æ÷Æ®Æú¸®¿À ±¸Á¶ ¹ßÇ¥  
[12/12] HP, G¸¶ÄÏ ¡®ºý¼¼ÀÏ¡¯ ÅëÇØ ¿À¸à 16 ºòÅͽº 15 Ư°¡ ÇÁ·Î¸ð¼Ç ÁøÇà  
[12/12] ÀüÅë ȭdz°ú ¹Ì·¡ ±â¼úÀÇ Äݶóº¸,MSI ÇÁ·¹½ºÆ¼Áö 13 AI+ ¿ìŰ¿ä¿¡ ¿¡µð¼Ç  
[12/12] STCOM, °í¼º´É °ÔÀÌ¹Ö Á¶¸³ PC, STCP-i9 ÄíÆÎ Ưº° ÇÒÀÎ ÇÁ·Î¸ð¼Ç ÁøÇà  
[12/12] ´ë¿ø¾¾Æ¼¿¡½º, PowerColor ±×·¡ÇÈÄ«µå ±¸¸ÅÀÚ ´ë»ó '³×À̹ö Æ÷ÀÎÆ®' ÁõÁ¤ À̺¥Æ® ÁøÇà  
[12/12] ÇÑ±Û ÀÚÆÇÀ¸·Î ÀϺ»¾î ÀÔ·ÂÇÏ´Â ¡®ÇѺ»Å°º¸µå¡¯, ¾Èµå·ÎÀÌµå ¹öÀü Á¤½Ä Ãâ½Ã  
[12/12] ¿£¾¾µðÁöÅØ, ÄíÆÎ¶óÀÌºê ½ºÇÁ¸µÆä½ºÅ¸¼­ °¶·°½ÃºÏ6 ÇÁ·Î ¹× ¿ïÆ®¶ó Ư°¡ »ý¹æ¼Û ÁøÇà  
[12/12] ÄÄÅõ½º ¡®¼­¸Ó³ÊÁî ¿ö¡¯, Ãâ½Ã 12Áֳ⠱â³ä À̺¥Æ® Æä½ºÆ¼¹ú °³¸·!  
[12/12] ÀÎÅØ¾ØÄÄÆÛ´Ï, MANLI ±×·¡ÇÈÄ«µå ±¸¸Å ½Ã ÇÑÁ¤ÆÇ 'Æú¶óÆø½º' ¾ÆÅ©¸± ۸µ ÁõÁ¤ À̺¥Æ® ½Ç½Ã  
[12/12] 2026 LCK Á¤±Ô ½ÃÁð 3ÁÖ Â÷ ¿¹°í.. ¡®»ó¼º¡¯ ±Øº¹Çß´ø µðÇ÷¯½º ±â¾Æ, KT ·Ñ½ºÅÍ-T1 ¸¸³­´Ù  
[12/12] ³Ý¸¶ºí ½ÅÀÛ ¾×¼Ç RPG <¸ó±æ: STAR DIVE> Ãâ½Ã D-1.. »çÀü ´Ù¿î·Îµå ½ÃÀÛ  
[12/12] ¿ä½ºÅ¸ ¡®¸íÀϹæÁÖ¡¯, ¡®¼³»ê °­¸² 1101¡¯ À̺¥Æ® ½Ç½Ã  
[12/12] '½ÄÈ¥µµ: ºí·ç ÇÇ¿¡Å¸', ½ºÆÀ/½ºÅäºê ±Û·Î¹ú ¹ß¸ÅÀÏ °ø°³!  
[12/12] À¥Á¨, Àεð°ÔÀÓ '¸Þ¸ð¸®½º' 4¿ù 28ÀÏ Á¤½Ä Ãâ½Ã  
[12/12] ¿¢½º¹Ú½º °ÔÀÓ ÆÐ½º °¡°Ý ÀÎÇϵɱî? MS, ±¸Á¶ °³Æí °¡´É¼º ½Ã»ç  
[12/12] ¹ëºê ½ÅÇü ½ºÆÀ ÄÁÆ®·Ñ·¯ Ãâ½Ã ÀÓ¹Ú?  
·Î±×ÀÎ | ÀÌ ÆäÀÌÁöÀÇ PC¹öÀü
Copyright NexGen Research Corp. 2010