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ÀÌ¿¥ÅؾÆÀÌ¿£¾¾, MU FX 5600XTÃâ½Ã

2003-12-12 17:31
À̼ö¿ø ¼ö¼®±âÀÚ swlee@bodnara.co.kr

¡°±×·¡ÇÈ Ä«µåÀÇ »õ·Î¿î ¸®´õ¡±  (ÁÖ)ÀÌ¿¥ÅؾÆÀ̾ؾ¾¿¡¼­´Â ±Ý¹ø MU FX 5600XT¸¦ Ãâ½ÃÇÕ´Ï´Ù. MU FX 5600XT´Â NVIDIAÀÇ ÃֽŠGPU ÇÁ·Î¼¼¼­ GeForceFX5600 XT¸¦ ÀåÂøÇÑ Á¦Ç°ÀÔ´Ï´Ù. GeForce FX5600 XT´Â AGP8¹è¼Ó Áö¿ø,CineFX ¿£ÁøÀ» ÀåÂøÇϰí Direct X 9.0À» ¿Ïº®È÷ Áö¿øÇÏ´Â °í±ÞÇü Á¦Ç°À¸·Î µ¿ÀÏ ½ºÆå »ç¾çÀÎ GeForce4 Ti ½Ã¸®Á ¿Ïº®È÷ ´ëü ±¸ÇöÇÕ´Ï´Ù.

 

 

MU FX 5600XT´Â Ÿ»çÀÇ Á¦Ç°°ú Â÷º°È­°¡ µÇ´Â Á¦Ç°À¸·Î Æ©´× ¸Å´Ï¾ÆµéÀÌ ¼±È£ÇÏ´Â ´ÙÀ̾Ƹóµå Ä𷯸¦ äÅÃÇÏ¿© ÀºÀºÇÑ ºí·ç»ö ºÒºû°ú ÇÔ²² ±×·¡ÇÈ Ä«µåÀÇ Ä𷯸¦ ±¸µ¿ÇÏ¸ç °ËÁ¤»ö ÅæÀÇ PCB¿Í ÇÔ²² ´ÙÀ̾Ƹóµå Äð·¯ÀÇ Á¶È­¸¦ ÀÌ·ï ±ò²ûÇÏ°í ¸Ú½º·¯¿î µðÀÚÀÎÀ» °¡Áö°í ÀÖ½À´Ï´Ù.

 

5600XT ±×·¡ÇÈ Ä¨¼ÂÀº OpenGL 1.4 Áö¿ø ±×·¡ÇÈÄÚ¾î·Î, Pixel Shader / Vertex Shader 2.0 ¶Ç´Â ±× ÀÌ»óÀ» Áö¿øÇÕ´Ï´Ù. Intellisample ±â¼úÀ» ÅëÇÏ¿© Anti AliasingÀ̳ª Anisotropic FilteringÀ» Àû¿ë½Ã¿¡µµ ¶Ù¾î³­ ¼º´ÉÀ» º¸¿©ÁÝ´Ï´Ù. ±âÁ¸ÀÇ DirectX 9.0 Áö¿ø Ä«µå´Â Áß°í°¡ À̻󿡼­¸¸ Áö¿øÀÌ µÇ¾úÀ¸³ª MU FX 5600XT¿¡¼­´Â ´ÙÀÌ·ºÆ® 9.0À» ¿Ïº®ÇÏ°Ô Áö¿øÇÕ´Ï´Ù.

 

MU FX5600 XT´Â º¸´Ù ´Ù¾çÇÑ »ç¿ëÀÚÃþÀ» ¸¸Á·½Ã۱â À§ÇØ 128MB/128Bit ,128MB/64BitÀÇ 2°¡Áö ¸ðµ¨·Î Ãâ½Ã ÇÏ¿´À¸¸ç 64Bit Á¦Ç°Àº 4ns, 128Bit Á¦Ç°Àº 3.6ns »ç¿ëÇÏ¿´À¸¸ç »ï¼º ¸Þ¸ð¸®¸¦ »ç¿ëÇÏ¿©  ¿À¹öŬ·°ÀÇ ÆøÀÌ ¸Å¿ì ³Ð¾î 3D °ÔÀÓ¿¡¼­ ¹ß»ýÇÒ ¼ö ÀÖ´Â º´¸ñÇö»óÀ» ÇØ°áÇÏ¿´½À´Ï´Ù.


MU FX 5600XT´Â 15Pin D-Sub ´ÜÀÚ¿Í DVI¿Í S-VHS ´ÜÀÚ¸¦ °¡Áö°í ÀÖ¾î ¸ÖÆ¼¹Ìµð¾î ȯ°æÀÇ µð½ºÇ÷¹ÀÌ¿¡ Ȱ¿ëÇÒ ¼ö ÀÖ°Ô µµ¿Íµå¸³´Ï´Ù.  ¶ÇÇÑ DVI-DSub º¯È¯ Ä¿³ØÅ͸¦ ÀÌ¿ëÇÏ¿© CRT ¸ð´ÏÅÍ 2°³¸¦ ¿¬°áÇÒ ¼ö ÀÖ½À´Ï´Ù.

 

Ãß°¡ ±¸¼ºÇ°À¸·Î´Â »ç¿ëÀÚ ¸Þ´º¾ó, Driver ¹× Utility CD, ºñµð¿À-ÄÄÆ÷ÁöÆ® ÄÉÀ̺íÀÌ Á¦°øµË´Ï´Ù.

 


5600XT
128MB/128Bit 3.6ns
128MB/64Bit  4ns
Interface AGP interface
4x/8x AGP supports
Chipset  : nVIDIA GeForceFX 5600 XT
Memory : 128MB DDR SDRAM
 
General features
0.13u process technology
64/128-bit memory interface
256-bit graphics architecture
235 MHz engine clock
400 MHz memory clock
400 MHz internal RAMDAC
81 Million vertices/ sec
1.3 Billion texels/ sec fill rate
3.2 GB/sec memory bandwidth (64-bit)
6.4 GB/sec memory bandwidth (128-bit)
4 pixels per clock rendering engine
16 texels per pixel with 8 textures applied per clock
CineFX Shading Architecture
128-bit studio-precision color
High-performance, high-precision 3D rendering engine
High-performance 2D rendering engine
Intellisample Technology
Advanced Display Pipeline with full nView Capabilities
Digital Vibrance Control (DVC) 3.0
NVIDIA nView multi-display technology
Unified Driver Architecture (UDA)
 
High quality video playback
Dual, 400MHz RAMDACs for display resolutions up to and including 2048x1536@85Hz
Integrated NTSC/PAL TV encoder support resolutions up to 1024x768 without the need for panning with built-in Macrovision copy protection
DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
 
Full software support
Microsoft DirectX optimizations and support
Full OpenGL 1.4 and lower support
Complete support DirectX 9.0 and lower
WHQL-certified Windows XP, 2000, ME, 98SE

Function
15-pin D-sub VGA out
TV-out (4pin S-Video connector)
DVI-I (DVI-I connector)

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