À̹ø Å×½ºÆ®´Â ±âÁ¸ RADEON X800 Á¦Ç°°úÀÇ ¼º´É ºñ±³º¸´Ù´Â °æÀï Á¦Ç°°úÀÇ ¼º´É ºñ±³¸¦ ÅëÇØ ATIÀÇ À̹ø °¡°ÝÁ¤Ã¥ÀÌ ¼º°øÇÒ ¼ö Àִ°¡¸¦ ¾Ë¾Æº¸·Á°í ÁøÇàÇÑ Å×½ºÆ®ÀÌ´Ù. µû¶ó¼ °æÀï»çÀÇ °æÀï Á¦Ç°°ú ¼º´É ºñ±³ Å×½ºÆ®¸¦ ÁøÇàÇÏ¿´´Âµ¥ RADEON X850 XT PE´Â °æÀï»çÀÇ GeForce 6800 Ultra Á¦Ç°°ú ºñ±³ÇÏ¿´À¸¸ç RADEON X800 XL Á¦Ç°Àº GeForce 6800 GT Á¦Ç°°ú ºñ±³ÇÏ¿´´Ù.
±×·±µ¥ À̵ΠÁ¦Ç°Áß RADEON X800 XL°úÀÇ ºñ±³´Â GeForce 6800 GT°¡ 399´Þ·¯·Î ¹ßÇ¥µÈ Á¦Ç°À̱⿡ ±×º¸´Ù ÇÑ´Ü°è ³·Àº Á¦Ç°°ú ºñ±³¸¦ ÁøÇàÇÏ¿©¾ß µÇÁö¸¸ °æÀï»ç¿¡´Â ºñ½ÁÇÑ °¡°Ý´ëÀÇ Á¦Ç°ÀÌ ¾ø°í GeForce 6800 GT°¡ RADEON X800 XLó·³ »óÀ§ Á¦Ç°¿¡¼ µ¿ÀÛŬ·°¸¸ ³·¾ÆÁø Á¦Ç°À̱⿡ ÀÌ Á¦Ç°°úÀÇ ºñ±³¸¦ ÁøÇàÇÏ¿´´Ù.
Å×½ºÆ® »ç¾ç :
CPU
|
INTEL Pentium4 560 (3.6Ghz)
|
MainBoard
|
MSI 925XE NEO Platinum Edition
|
Chipset
|
i925XE + ICH6R
|
RAM
|
Corsair DDR2 667 512MB x
2EA
|
HDD
|
Seagate SATA 120GB 7200
RPM WesternDigital Raptor 36GB 10,000 RPM
|
ODD
|
LG 52X
MAX
|
OS
|
Windows XP
SP1
|
DirectX
|
DirectX
9.0c
|
Chipset
Patch
|
INTEL Chipset Software Install Driver v6.2.1.1001
|
VGA
Driver
|
ATI
|
nVIDIA |
Catalyst v4.12
|
ForceWare v66.93 |
Memory
Setting
|
Auto / DDR 533Mhz
|
Å×½ºÆ® »ç¾çÀº Pentium4 560 ÇÁ·Î¼¼¼¿¡ MSIÀÇ i925XE ¸ÞÀκ¸µå»ó¿¡¼ Å×½ºÆ®¸¦ ÁøÇàÇÏ¿© »ó´çÈ÷ °í»ç¾çÀÇ ½Ã½ºÅÛÀ¸·Î Å×½ºÆ®°¡ ÁøÇàµÇ¾ú´Âµ¥ °¢°¢ ±×·¡ÇÈÄ«µåÀÇ µå¶óÀ̹ö´Â °¡Àå ÃÖ±Ù ¹ßÇ¥µÈ WHQL Á¤½Ä ¹öÀüÀ» »ç¿ëÇÏ¿´´Ù.
Fill Rate BenchMark Result
À̹ø Á¦Ç°µéÀÌ »õ·Ó°Ô Ãâ½ÃµÈ ½ÅÁ¦Ç°µéÀ̱⿡ 3DMark³ª °ÔÀÓµîÀÇ Å×½ºÆ® À̿ܿ¡µµ ±âº»ÀûÀÎ ¼º´ÉÀÇ Å×½ºÆ®ÀÎ Fill Rate Å×½ºÆ®µµ ÇÔ²² ÁøÇàÇÏ¿´´Âµ¥ ÀÌ Å×½ºÆ®´Â 3DMark ½Ã¸®Áî¿¡¼ Á¦°øÇÏ´Â ÅØ½ºÃĸµ ºÎºÐÀ» »ç¿ëÇÏÁö ¾Ê°í FillrateBenchmark(tm) 2004¸¦ »ç¿ëÇÏ¿´´Ù.
|
RADEON X850 XT PE
|
RADEON X800 XL
|
GeForce 6800 Ultra
|
GeForce 6800 GT
|
FrameBuffer Clear
|
7564.8
|
6361.6
|
20262.4
|
18329.6
|
Color Fill
|
6178.21
|
4455.609
|
6058.672
|
5302.439
|
Z Fill
|
8350.021
|
3037.515
|
11352.3
|
10596.07
|
Color + Z Fill
|
4780.248
|
2694.002
|
5116.212
|
4594.021
|
Single Texture
|
5618.27
|
4104.546
|
6051.122
|
5299.923
|
Dual Textures
|
3420.035
|
2710.359
|
3033.74
|
2760.691
|
Triple Textures
|
2385.72
|
1898.761
|
2091.28
|
1859.755
|
Quad Textures
|
1798.098
|
1445.777
|
1526.307
|
1397.961
|
[ ´ÜÀ§ : FrameBuffer Clear (Fps), ³ª¸ÓÁö ¸ðµÎ (M-Pixel/s) ]
Å×½ºÆ® °á°ú´Â À§ÀÇ Ç¥¿¡ Á¤¸®µÇ¾î ÀÖ´Ù. °á°ú¸¦ º¸¸é ÇÁ·¹ÀÓ ¹öÆÛ¸¦ Áö¿ì´Â ±â´É¿¡¼´Â ¾ÆÁ÷µµ GeForce 6800 Á¦Ç°µéÀÌ ´õ ºü¸¥ °ÍÀ¸·Î ³ªÅ¸³ª ÀÖ´Ù. ¹¹ °ÅÀÇ 3¹è¿¡ °¡±î¿î °á°ú Â÷ÀÌÀε¥ ÇÁ·¹ÀÓ ¹öÆÛ¸¦ ºü¸£°Ô Áö¿ï¼ö ÀÖÀ¸¸é ÁÁ±â´Â ÇÏÁö¸¸ ¹öÆÛ¿¡ ÀúÀåµÈ ÇÁ·¹ÀÓº¸´Ù´Â ±× ÇÁ·¹ÀÓÀ» ¸¸µé¾î³»¾ß ÇÏ´Â ·£´õ¸µ ÀÛ¾÷¿¡¼ ´õ »¡¶ó¾ß ½ÇÁ¦ ȸ鿡 ´õ¿í ¸¹Àº ÇÁ·¹ÀÓÀ» º¸¿©ÁÙ¼ö°¡ Àֱ⿡ ÇÁ·¹ÀÓ ¹öÆÛ Å©¸®¾î ºÎºÐÀº Å©°Ô ½Å°æ¾²Áö ¾Ê¾Æµµ µÉ °ÍÀÌ´Ù.
³ª¸ÓÁö ±âº»ÀúÀÎ Color, Z, Color+Z µ¥ÀÌÅ͸¦ ó¸®ÇÏ´Â °úÁ¤Àº °æÀï Á¦Ç°°úÀÇ ºñ±³¿¡¼ RADEON X850 XT PE°¡ GeForce 6800 Ultra¿¡ ºñÇØ Z µ¥ÀÌÅÍ Ã³¸®¿Í ½Ì±Û ÅØ½ºÃĸµ ºÎºÐ¿¡¼ Á» µÚÃÄÁö´Â °ÍÀ¸·Î ³ªÅ¸³µÁö¸¸ µà¾ó ÅØ½ºÃĸµ À̻󿡼´Â GeForce 6800 Ultraº¸´Ù ºü¸£°Ô ³ªÅ¸³µ´Ù.
RADEON X800 XLÀº ¸ðµç ºÎºÐ¿¡¼ GeForce 6800 GTº¸´Ù ³·Àº ¼º´ÉÀ¸·Î ³ªÅ¸³µ´Âµ¥ °¡°ÝºÎºÐ¿¡¼ 6800 GTº¸´Ù 50´Þ·¯ ´õ ³·Àº °¡°ÝÀÇ Á¦Ç°ÀÓÀ¸·Î ÀÌÁ¤µµ Â÷ÀÌ´Â ±×´ÙÁö ¹®Á¦°¡ µÇÁö ¾ÊÀ» °ÍÀÌ´Ù.
Shader ¿¬»ê ¼º´É Å×½ºÆ®
À̹ø Å×½ºÆ®´Â ÃÖ±Ù °ÔÀÓ¿¡¼ ´ëºÎºÐ Àû¿ëµÇ°í ÀÖ´Â °¢Á¾ Shader ¿¬»ê¿¡¼ÀÇ ¼º´É Â÷À̸¦ ¾Ë¾Æº¸´Â ºÎºÐÀ¸·Î ±âº»ÀûÀÎ ÅØ½ºÃĸµµîÀÇ ¼º´ÉÀÌ ¶Ù¾î³ª´Ù ÇÒÁö¶óµµ Shader ¿¬»êÀÇ Àû¿ëÀ¸·Î ´Ù¾çÇÑ È¿°ú¸¦ Àû¿ëÇÏ°Ô µÇ¸é Shader ¿¬»êÀÇ ¼º´É¿¡ ´ëºÎºÐÀÇ Á¿ìµÇ±â¿¡ ÀÌ °á°úµµ »ó´çÈ÷ Áß¿äÇÏ´Ù.
À§ÀÇ Å×½ºÆ®´Â 3DMark ½Ã¸®Áî¿¡¼ Á¦°øÇÏ´Â Pixel Shader ¿¬»ê Å×½ºÆ®ÀÇ °á°ú·Î½á 3DMark03¿¡¼´Â Pixel Shader 2.0ÀÇ ±Ô°Ý¿¡ ¸Â´Â µ¿ÀÏÇÑ ¿¬»êÀÌ Àû¿ëµÇÁö¸¸ 3DMark05¿¡¼´Â °¢ ±×·¡ÇÈÄ«µå°¡ Áö¿ø °¡´ÉÇÑ Shader ¹öÀüº°·Î ¿¬»êÀÌ Àû¿ëµÈ´Ù. µû¶ó¼ 3DMark05¿¡¼´Â RADEONÀÇ °æ¿ì Pixel Shader 2.0b°¡ Àû¿ëµÇ¾úÀ¸¸ç GeForce 6800 ½Ã¸®Áî´Â Pixel Shader 3.0ÀÌ Àû¿ëµÇ¾ú´Ù.
°á°ú¸¦ º¸¸é 3DMark03ÀÇ °æ¿ì PIxel Shader 2.0 ±âÁØÀ¸·Î GeForce 6800 Ultra°¡ RADEON X850 XT PEº¸´Ù ºü¸¥ °ÍÀ¸·Î ³ªÅ¸³µ´Ù. ÇÏÁö¸¸ Àû¿ëµÈ Shader ModelÀÌ ´Ù¸¥ 3DMark05¿¡¼´Â RADEON X850 XT PE°¡ Á»´õ ºü¸¥ 󸮰¡ °¡´ÉÇÑ °ÍÀ¸·Î ³ªÅ¸³µ´Âµ¥ 3DMark ½Ã¸®ÁîÀÇ °æ¿ì °¢ Á¦Á¶»çº°·Î ÇØ´ç Å×½ºÆ®¿¡ ÃÖÀûÈ ½ÃŲ µå¶óÀ̹ö¸¦ °è¼Ó °ø°³Çϰí Àֱ⿡ ¾î´ÀÂÊÀÇ Shader ¿¬»ê ¼º´ÉÀÌ ´õ ³ôÀºÁö´Â Shader MarkÀÇ Å×½ºÆ® °á°ú¸¦ ÅëÇØ¼ ¾Ë¾Æº¸µµ·Ï ÇϰڴÙ.
À§ÀÇ °á°ú´Â Shader ¿¬»êÁß Vertex Shader ¿¬»êÀÇ °á°ú·Î½á Áö¿À¸ÞÆ®¸® ºÎºÐÀÇ ¼º´ÉÀ» Ã¼Å©ÇØ º¼¼ö ÀÖ´Â ºÎºÐÀ¸·Î PIxel Shader ºÎºÐÀÇ °æ¿ì °æÀï Á¦Ç°µé°ú ¼·Î ºñ½ÁÇÑ °á°ú¸¦ °¡Á®¿ÔÁö¸¸ À̹ø¿¡´Â RADEON X800 XL ¹× X850 XT PE Á¦Ç°ÀÌ ´õ ºü¸¥ °ÍÀ¸·Î ³ªÅ¸³µ´Ù.
¹¹ RADEON ½Ã¸®ÁîÀÇ Áö¿À¸ÞÆ®¸® ¿¬»ê ¼º´ÉÀº ÀÌ¹Ì ÀÌÀü¼¼´ëÀÇ Á¦Ç°µé¶§ºÎÅÍ ÀÎÁ¤ ¹Þ¾Æ¿Â ºÎºÐÀ̰í ÀÌÀü Á¦Ç°µé¿¡¼µµ ÀÌ·± °á°ú¸¦ °¡Á®¿ÔÀ¸´Ï ¾î´ÀÁ¤µµ ¿¹»óµÈ °á°úÀÌ´Ù. ±×·¯³ª ¿ª½Ã GeForce 6800 Á¦Ç°±ºÀº ±âÁ¸ Á¦Ç°ÀÎ FX Á¦Ç°º¸´Ù ³ôÀº Áö¿À¸ÞÆ®¸® ¿¬»ê ¼º´ÉÀ» º¸¿©Áشٰí ÇÏÁö¸¸ µ¿ÀÛŬ·°ÀÌ »ó´ëÀûÀ¸·Î ³·±â¿¡ À̺κÐÀÇ ¼º´ÉÀº ¾ÆÁ÷µµ RADEON X8xx Á¦Ç°µé¿¡ ºñÇØ µÚ¶³¾îÁø´Ù.
Shader Mark v2.1 Å×½ºÆ® °á°ú
|
RADEON X850 XT PE - PX2.0b
|
GeForce 6800 Ultra - PX3.0
|
RADEON X800 XL - PX2.0b
|
GeForce 6800 GT - PX3.0
|
Per Pixel Diffuse Lighting
|
1066
|
900
|
627
|
782
|
Per Pixel Directional Light Shader (Phong)
|
744
|
720
|
485
|
660
|
Per Pixel Point Light Shader (Phong)
|
743
|
719
|
484
|
659
|
Per Pixel Spot Light Shader (Phong)
|
619
|
660
|
412
|
600
|
Per Pixel Anisotropic Lighting
|
743
|
704
|
475
|
629
|
Per Pixel Fresnel Reflections
|
690
|
660
|
454
|
570
|
Per Pixel Car Surface Shader
|
386
|
388
|
180
|
336
|
Per Pixel Environment Mapping
|
1252
|
1078
|
759
|
898
|
Per Pixel Environment Bump Mapping
|
817
|
839
|
506
|
720
|
Per Pixel Bump Mapping
|
703
|
705
|
426
|
629
|
Per Pixel Shadowed Bump Mapping
|
264
|
460
|
74
|
409
|
Per Pixel Veined Marble Shader
|
345
|
390
|
91
|
344
|
Per Pixel Wood Shader
|
417
|
445
|
249
|
399
|
Per Pixel Tile Shader
|
293
|
330
|
200
|
295
|
Per Pixel Refraction and Reflection Shader with Phong Lighting
|
350
|
303
|
237
|
271
|
Per Pixel BRDF-Phong/Anisotropic Lighting
|
456
|
440
|
321
|
389
|
Fur Shader With Anisotropic Lighting
|
42
|
54
|
19
|
48
|
Combination Effect
|
143
|
178
|
65
|
157
|
Dual Layer 8x8 PCF Shadow Mapping without Flow Control
|
48
|
57
|
35
|
50
|
Dual Layer 8x8 PCF Shadow Mapping with Flow Control
|
not supported
|
90
|
not supported
|
79
|
High Dynamic Range Shader - low quality version without filtering
|
210
|
120
|
151
|
107
|
High Dynamic Range Shader - high quality with fp filtering
|
not supported
|
133
|
not supported
|
119
|
High Dynamic Range Shader - high quality without fp filtering
|
147
|
80
|
107
|
71
|
Per Pixel Edge Detection And Hatching Shader using 1 RT and 2 Passes
|
122
|
92
|
89
|
82
|
Per Pixel Edge Detection And Hatching Shader using 2 RTs and 1 Pass
|
127
|
88
|
93
|
77
|
À§ÀÇ Ç¥´Â Shader Mark v2.1ÀÇ Å×½ºÆ® °á°úÀÌ´Ù. À§ÀÇ Å×½º´Â Pixel Shader¸¦ ÀÌ¿ëÇÏ¿© ÅØ½ºÃÄ¿¡ ´Ù¾çÇÑ È¿°ú¸¦ Àû¿ëÇÏ¿© ÇÁ·¹ÀÓÀ» üũÇÑ °á°ú·Î½á °ËÀº»ö ºÎºÐÀÇ Å×½ºÆ® °á°ú´Â Pixel Shader¸¦ ÀÌ¿ëÇÏ¿© °¡Àå ¸¹ÀÌ »ç¿ëµÇ´Â È¿°úµéÀÌ´Ù.
°á°ú¸¦ º¸¸é ±¤¿ø¿¡ µû¸¥ LightingÈ¿°ú³ª Phong 󸮵¼ RADEON X850 XT PEÀÇ °æ¿ì GeForce 6800 Ultraº¸´Ù ºü¸¥ 󸮰¡ °¡´ÉÇÏÁö¸¸ Bump Mapping È¿°ú¿¡¼´Â GeForce 6800 Ultra°¡ ´õ ºü¸¥ 󸮰¡ °¡´ÉÇÑ °ÍÀ¸·Î ³ªÅ¸³µ´Ù. alpha blending ó¸® ºÎºÐÀÎ Fur Shader With Anisotropic Lighting¿¡¼µµ GeForce 6800 Ultra°¡ ´õ ¸¹Àº ÇÁ·¹ÀÓÀ» ³ªÅ¸³Â´Âµ¥ ÀÌµé °á°ú¸¦ º¸¸é ¹«Á¶°Ç Pixel Shader ¿¬»êÀÇ ¼º´ÉÀÌ ¾î´À ÇÑÂÊ¿¡ ¿ìÀ§°¡ Àִٱ⠺¸´Ù´Â Pixel Shader¸¦ ÅëÇØ ó¸®ÇÏ´Â È¿°úÁß ¼·Î ƯÁ¤ºÎºÐ¿¡¼ ³ôÀº ¼º´ÉÀ» ³ªÅ¸³¾¼ö ÀÖ´Ù°í º¼¼ö ÀÖ´Ù.
´Ü.. GeForce 6800 Á¦Ç°µéÀÇ °æ¿ì High Dynamic Range ShaderºÎºÐ¿¡¼ floating point filteringÀÇ Ã³¸®°¡ °¡´ÉÇϱ⿡ RADEON X850 XT PEµîÀÇ R4xx GPUÁ¦Ç°µéÀÌ Ç¥ÇöÇÏÁö ¸øÇÏ´Â È¿°úµµ Ãß°¡ÀûÀ¸·Î Áö¿øÇÒ ¼ö ÀÖ´Â ÀåÁ¡µµ Àִµ¥ ÇöÀç±îÁö´Â ÀÌ·¯ÇÑ È¿°úµéÀÌ Å« ºñÁßÀ» Â÷ÁöÇÏÁö ¾Ê¾Æ ¼·ÎÀÇ Àå´ÜÁ¡À¸·Î ÁöÀûµÇ±â¿¡´Â ½Ã±âÀûÀ¸·Î À̸¥°¨ÀÌ ÀÖ´Ù.
|