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¿£ºñµð¾Æ 256 µå¶óÀ̹ö ¾÷µ¥ÀÌÆ®, Æä¸£¹Ì ¼º´ÉÇâ»ó ÀÖÀ»±î?

2010-06-15 13:00
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8. ÁöÆ÷½º GTX 480 SLi ¼º´É Çâ»óÀº?



´ÜÀÏ GPU »çÀÌÀÇ 256 µå¶óÀ̹ö¿Í ±âÁ¸ µå¶óÀ̹öÀÇ ¼º´É Çâ»ó ºÎºÐ¿¡ ´ëÇØ »ìÆìº»µ¥ À̾î À̹ø¿¡´Â ÁöÆ÷½º GTX 480À» ÅëÇØ SLi¸¦ ±¸¼ºÇÏ¿´À» ¶§ µå¶óÀ̹ö °£ÀÇ ¼º´É Çâ»óÀ» È®ÀÎÇß´Ù.

 

ÁöÆ÷½º GTX 480À¸·Î »ìÆìº» SLi ¼º´É

´ÜÀÏ GPUµéÀÇ 256 µå¶óÀ̹ö ¼º´É¿¡ ÀÌ¾î »ìÆìº» 3DMark VantageÀÇ SLi ¼º´ÉÀÇ 257.15 º£Å¸ µå¶óÀ̹ö¿Í 197.75 WHQL µå¶óÀ̹öÀÇ ¼º´É Çâ»óÀº ÀͽºÆ®¸² ÇÁ¸®¼Â (1920 x 1200, 4xAA/ 16xAF)¿¡¼­ ÁöÆ÷½º GTX 480 SLi´Â 6.65%, ´ÜÀÏ ÁöÆ÷½º GTX 480Àº 6.33%ÀÇ Çâ»ó, ÆÛÆ÷¸Õ½º ÇÁ¸®¼Â (1280 x 1024, NoAA/ NoAF)Àº ÁöÆ÷½º GTX 480 SLi´Â 4.83%, ÁöÆ÷½º GTX 480 ´ÜÀÏÀº 5.41%ÀÇ Çâ»óÀ» ³ªÅ¸³Â´Ù.

´ÜÀÏ GPU¿¡¼­ SLi ±¸¼º½ÃÀÇ ¼º´É Çâ»óÀº 197.75 WHQLÀº ÀͽºÆ®¸²¿¡¼­ 81.92%, 257.15 º£Å¸´Â 82.48%, ÆÛÆ÷¸Õ½º¿¡¼­ 41.53%, 40.75%·Î ³ªÅ¸³ª ÀͽºÆ®¸² ¼³Á¤Àº 257.15 º£Å¸ µå¶óÀ̹öÀÇ ±Ù¼ÒÇÑ ¼º´É Çâ»óÀÌ È®ÀεǸç, ÆÛÆ÷¸Õ½º´Â ¿ÀÈ÷·Á ¾à°£ Ç϶ôµÇ´Â °ÍÀ¸·Î È®ÀεȴÙ.

 

Crysis WarHead¿¡ AA/ AF¸¦ Àû¿ëÇÏÁö ¾ÊÀº 197¹öÀü°ú 257 ¹öÀü »çÀÌÀÇ ¼º´É Çâ»óÀº 2.96% (1920, GTX 480 SLi), 5.27% (1920, GTX 480), 2.29%(1680, GTX 480 SLi), 4.80%(1680, GTX 480)·Î ¹öÀüº° Çâ»óÀÌ ³ªÅ¸³µ´Ù.

197°ú 257 ¹öÀüÀÇ ´ÜÀÏ GPU¿¡¼­ SLi¸¦ ±¸¼ºÇÏ¿´À» ¶§ÀÇ ¼º´É Çâ»ó ºñÀ²Àº 89.65% (1920, 197.75 WHQL), 85.50% (1920, 257.15 º£Å¸), 84.60%(1680, 197.75 WHQL), 80.18%(1680, 257.15 º£Å¸)·Î ¼º´É Çâ»óÀº ÇÁ·¹ÀÓÀÌ ³·Àº 197.75 WHQL µå¶óÀ̹ö¿¡¼­ È¿À²ÀÌ ´õ ³ô°Ô ³ªÅ¸³µ´Ù.

 

Crysis WarHead¿¡ 4xAA/ 16xAF¸¦ Àû¿ëÇÒ ¶§ 197¹öÀü°ú 257 ¹öÀü »çÀÌÀÇ ¼º´É Çâ»óÀº 2.73% (1920, 4xAA/ 16xAF, GTX 480 SLi), 4.81% (1920, 4xAA/ 16xAF, GTX 480), 1.99% (1680, 4xAA/ 16xAF, GTX 480 SLi), 4.47% (1680, 4xAA/ 16xAF, GTX 480)·Î ¹öÀüº° Çâ»óÀÌ ³ªÅ¸³µ´Ù.

197°ú 257 ¹öÀüÀÇ ´ÜÀÏ GPU¿¡¼­ SLi¸¦ ±¸¼ºÇÏ¿´À» ¶§ÀÇ ¼º´É Çâ»ó ºñÀ²Àº 90.95% (1920, 4xAA/ 16xAF, 197.75 WHQL), 87.17% (1920, 4xAA/ 16xAF, 257.15 º£Å¸), 88.42% (1680, 4xAA/ 16xAF, 197.75 WHQL), 83.96% (1680, 4xAA/ 16xAF, 257.15 º£Å¸)·Î ¼º´É Çâ»óÀº SLi ÇÁ·¹ÀÓÀÌ ³·Àº 197.75 WHQL µå¶óÀ̹ö¿¡¼­ È¿À²ÀÌ ´õ ³ô°Ô ³ªÅ¸³µ´Ù.

 

Metro 2033¿¡ AAA/ AF4X¸¦ Àû¿ëÇÒ ¶§ 197¹öÀü°ú 257 ¹öÀü »çÀÌÀÇ ¼º´É Çâ»óÀº 11.75% (1920, AAA/ AF4X, GTX 480 SLi), 5.97% (1920, AAA/ AF4X, GTX 480), 13.79% (1680, AAA/ AF4X, GTX 480 SLi), 5.76% (1680, AAA/ AF4X, GTX 480)·Î ¹öÀüº° Çâ»óÀÌ ³ªÅ¸³µ´Ù.

197°ú 257 ¹öÀüÀÇ ´ÜÀÏ GPU¿¡¼­ SLi¸¦ ±¸¼ºÇÏ¿´À» ¶§ÀÇ ¼º´É Çâ»ó ºñÀ²Àº 76.95% (1920, AAA/ AF4X, 197.75 WHQL), 86.60% (1920, AAA/ AF4X, 257.15 º£Å¸), 71.12% (1680, AAA/ AF4X, 197.75 WHQL), 84.12% (1680, AAA/ AF4X, 257.15 º£Å¸)·Î SLiÀÇ ¼º´É Çâ»óÀº 257.15 º£Å¸ µå¶óÀ̹ö¿¡¼­ È¿À²ÀÌ ´õ ³ô°Ô ³ªÅ¸³µ´Ù.

 

Metro 2033¿¡ 4xAA/ 16xAF¸¦ Àû¿ëÇÒ ¶§ 197¹öÀü°ú 257 ¹öÀü »çÀÌÀÇ ¼º´É Çâ»óÀº 11.68% (1920, 4xAA/ 16xAF, GTX 480 SLi), -0.95% (1920, 4xAA/ 16xAF, GTX 480), 12.82% (1680, 4xAA/ 16xAF, GTX 480 SLi), -0.95% (1680, 4xAA/ 16xAF, GTX 480)·Î ¹öÀüº° Çâ»óÀÌ ³ªÅ¸³µÀ¸¸ç, ´ÜÀÏ GPU´Â ¿ÀÈ÷·Á ÇÁ·¹ÀÓÀÌ ¾à°£ ³·¾ÆÁ³´Ù.

197°ú 257 ¹öÀüÀÇ ´ÜÀÏ GPU¿¡¼­ SLi¸¦ ±¸¼ºÇÏ¿´À» ¶§ÀÇ ¼º´É Çâ»ó ºñÀ²Àº 68.34% (1920, 4xAA/ 16xAF, 197.75 WHQL), 89.81% (1920, 4xAA/ 16xAF, 257.15 º£Å¸), 64.38% (1680, 4xAA/ 16xAF, 197.75 WHQL), 87.23% (1680, 4xAA/ 16xAF, 257.15 º£Å¸)·Î ¼º´É Çâ»óÀº SLi ±¸¼º½Ã 257.15 º£Å¸ µå¶óÀ̹ö¿¡¼­ È¿À²ÀÌ ´õ ³ô°Ô ³ªÅ¸³µ´Ù.

Metro 2033Àº 1920 x 1200, 4xAA/ 16xAF ¼³Á¤°ú Å×¼¿·¹ÀÌ¼Ç (Tessellation) Àû¿ë½Ã SLi ±¸¼º¿¡¼­ 197.75 WHQL µå¶óÀ̹ö ´ëºñ ¾à 22% ¼öÁØÀ¸·Î Å©°Ô Çâ»óµÈ È¿À²À» º¸¿©ÁØ´Ù.

 

Stone GiantÀÇ 197¹öÀü°ú 257 ¹öÀü »çÀÌÀÇ ¼º´É Çâ»óÀº 4.35% (1920, 4xAA/ 16xAF, GTX 480 SLi), 2.99% (1920, 4xAA/ 16xAF, GTX 480), 7.10% (1680, 4xAA/ 16xAF, GTX 480 SLi), 3.53% (1680, 4xAA/ 16xAF, GTX 480)·Î ¹öÀüº° Çâ»óÀÌ ³ªÅ¸³µ´Ù.

197°ú 257 ¹öÀüÀÇ ´ÜÀÏ GPU¿¡¼­ SLi¸¦ ±¸¼ºÇÏ¿´À» ¶§ÀÇ ¼º´É Çâ»ó ºñÀ²Àº 105.97% (1920, 4xAA/ 16xAF, 197.75 WHQL), 108.70% (1920, 4xAA/ 16xAF, 257.15 º£Å¸), 98.82% (1680, 4xAA/ 16xAF, 197.75 WHQL), 105.68% (1680, 4xAA/ 16xAF, 257.15 º£Å¸)·Î ¼º´É Çâ»óÀº SLi ±¸¼º½Ã 257.15 º£Å¸ µå¶óÀ̹ö¿¡¼­ È¿À²ÀÌ ´õ ³ô°Ô ³ªÅ¸³µ´Ù. Ãß°¡·Î DoF (Depth Of Field) ¿É¼ÇÀ» Ȱ¼ºÈ­ÇÒ °æ¿ì 197.75 WHQL µå¶óÀ̹öÀÇ °æ¿ì SLi ±¸¼ºÀÌ ¾Æ´Ñ ½Ì±Û·Î µ¿À۵Ǵ °ÍÀ¸·Î È®ÀεǾú°í 275.17 º£Å¸´Â SLi ±¸¼ºÀÌ Á¤»ó µ¿À۵Ǵ °ÍÀ¸·Î È®ÀεǾî À̹ø °á°ú¿¡¼­´Â Á¦¿ÜÇß´Ù.

 

Unigine Heaven 2.1 º¥Ä¡¸¶Å©´Â 197¹öÀü°ú 257 ¹öÀü »çÀÌÀÇ ¼º´É Çâ»óÀº 1.15% (1920, 4xAA/ 16xAF, GTX 480 SLi), 1.21% (1920, 4xAA/ 16xAF, GTX 480), 1.45% (1680, 4xAA/ 16xAF, GTX 480 SLi), 1.04% (1680, 4xAA/ 16xAF, GTX 480)·Î ¹öÀüº° Çâ»óÀÌ ³ªÅ¸³µ´Ù.

197°ú 257 ¹öÀüÀÇ ´ÜÀÏ GPU¿¡¼­ SLi¸¦ ±¸¼ºÇÏ¿´À» ¶§ÀÇ ¼º´É Çâ»ó ºñÀ²Àº 75.45% (1920, 4xAA/ 16xAF, 197.75 WHQL), 75.35% (1920, 4xAA/ 16xAF, 257.15 º£Å¸), 79.43% (1680, 4xAA/ 16xAF, 197.75 WHQL), 80.15% (1680, 4xAA/ 16xAF, 257.15 º£Å¸)·Î ¼º´É Çâ»óÀº SLi ±¸¼º½Ã 1920 ÇØ»óµµ¿¡¼­´Â 197.75 WHQL, 1680 ÇØ»óµµ¿¡¼­´Â 257.15 º£Å¸ µå¶óÀ̹ö¿¡¼­ È¿À²ÀÌ ´õ ³ô°Ô ³ªÅ¸³µ´Ù.

 

257.15 º£Å¸ µå¶óÀ̹ö´Â 197.75 WHQL µå¶óÀ̹ö¿Í ºñ±³ÇÏ¿© Àü¹ÝÀûÀÎ Çâ»óÀÌ ÀÌ·ç¾îÁ³°í ÇÁ·¹ÀÓÀÇ Çâ»óÀ¸·Î ³ªÅ¸³µ´Ù. SLi ±¸¼ºÀÇ È¿À²¸é¿¡¼­µµ 257.15 º£Å¸ µå¶óÀ̹öµéÀÌ Á¶±Ý ´õ ¿ì¼¼ÇÏ°Ô ³ªÅ¸³­´Ù. Metro 2033 DX11 °ÔÀÓ¿¡¼­´Â 257.15 º£Å¸ µå¶óÀ̹öÀÇ SLi È¿À²ÀÌ Å©°Ô Áõ°¡µÇ´Â ¸ð½Àµµ È®ÀεǾú°í Stone Giant º¥Ä¡¸¶Å©ÀÇ °æ¿ì SLi ±¸¼º½Ã 100%¸¦ ³Ñ¾î ´Ù¸¥ °ÔÀÓÀ̳ª º¥Ä¡¸¶Å©º¸´Ù ¼º´É Çâ»ó ºñÀ²ÀÌ ´Ù¸¥ °Íº¸´Ù ³ô°Ô ³ªÅ¸³µ´Ù.

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